Roy Stratik leads a team onboard a Catalina sea rescue mission
in the Bermuda Triangle. Lightning hits their plane and they seem
to fall into a strange and bizarre world themselves.

Roy regains consciousness and finds himself alone. His crew
is missing. He goes on a long and dangerous search to find them.
Along the way he encounters many different characters who somehow
know him by his first name. A head injury sustained during the
plane's crash lets him wonder if these people really know him
or can he simply not remember them ...

Roy helps all these characters resolve their problems and
helps each and every one of them in various different ways.
They all wish him good luck on his mission to find his
missing crewmen and give him clues as to how to find them.

Will Roy find his crew and what will he learn about this strange world?
Will they be able to find their way back to earth?

                                                                        - Author: Etienne Andlau

List of characters for Escape from Mill Station game project

 

Level 1 EXPLORE

 

1. Roy Stratik.                                                (Lead).

2. Iritiree.                                                       (Ghost woman).

3. Navigator.

4. Gunner lookout 1.

5. Gunner lookout 2.

6. Co pilot.

7. Levers.

8. Piano Man.

9. Bat Bird.

10. Rock Princess.

11. Crank Little.

12. Wire robot 1.

13. Wire robot 2.

14. Wire robot 3.

15. Wire robot 4.

16. Wire Man.

17. Stone Hunter 1                                        (Pilot).

18. Stone Hunter 2.

19. Stone Hunter 3.

20. Stone Hunter 4.

21. Jack Banger.

22. List Maker.

23. The Baker's rolling pins. (several).

24. The Baker.

 

Level 2 DUNGEON

 

25. Clicket                                                       (Mechanic and elevator repair man).

26. The Skinner.                                              (Dead man with 6 fingers on each hand).

27. The Stitcher.

 

Level 3 MINE

 

28. The Boat Boy                                               (Johnny).

29. Smoke Face.

30. Fish Guide.

 

Level 4 TOMB

 

31. Talking Monkeys.

32. Spit.                                                               (Leader Collector that spits).

33. 7 Other Collectors.

34. Worm of the dead.                                    (A huge worm made up of body pieces of dead

                                                                              people, aliens and animals).

35. Dead Bird.

36. Bone Grinder.

37. Door Monkey.

38. Tim.

39. Petals.

 

Level 5 KITCHEN

 

40. Sup.

41. Thin guy.

42. Fat guy.

43. The Paper Whisperer.                              (Middle aged lady cutting newspaper articles out

                                                                             and folds them into paper planes to spread news

                                                                             and send secret messages. She can whisper to her

                                                                              planes to make them go where she wants).

44. Coils.                                                           (A junk dealer who rents a cheap room in the

                                                                             Mill Station and fixes old radios).

45. The guards.

46. Handles.

 

Level 6 WATERFALL

 

47. Three Mountain Kings.

 

Level 7 STAIRS

 

48. Scootch.             

49. Blue Bird.                                                (Its egg juice injected makes humans immune against

                                                                         curse of the Flying Stones, for a short while).

50. Version 12.                                             (Lab guy).

51. Headless rebel Nimlen.                        (He had the bird whose eggs are immune to the power

                                                                          of the Flying Stones. He was punished by the other

                                                                           Nimlens and buried facing away from the Lightflow.

                                                                          Version 12 stole his bird and capitalized on it).

52. Nimlen Guards.

 

Level 8 CANAL

 

53. Uh.                                                          (Bicycle thief in the canals).

 

Level 9 IRONWORKS

 

55. Lifters.

56. Drippers.                                           (Strange, short aliens with webbed feet who the Lifters

                                                                        catch and enslave to work in the ironworks, making the

                                                                        drums. Drippers are native to the mountain cave's lakes).

Level 10 SUBMARINE

 

No characters in this one but the 2 Lifters in control room.

 

Level 11 LOST CITY

 

57. Candle Head 1.                                 (Candle Head guarding staircase).

58. Flic.                                                    (Cleaner of the temple who used to work as projectionist

                                                                   to provide entertainment for citizens. Lost his job when

                                                                   power station went down. He knows of a secret way out

                                                                   of the Lost City).

59. Candle Head 2.

60. Several other Candle Heads

      guarding market area.

61. Pittoosh.                                            (Wooden puppet toy selling whisky at the market).

62. Lucknot.                                             (Leader of the lost toys).

63. Pencilgun.                                          (A paperboy toy).

64. Pink.                                                    (A small toy girl in pink).

65. The cheering girls.                            (Cheerleader toys).

66. Jeremy.                                               (A very tall toy, last hope for the toys’ battle against the

                                                                    Candle Heads).

67. Clutter Room Gang.                           (A street gang in the Lost City that loves to break toys and other

                                                                    stolen things apart and take it up to a room in the tallest building

                                                                    in the Lost City where their leader loves to put things back 

                                                                    together again).

68. Stretch.                                                 (Leader of the Clutter Room Gang. He loves to break things apart 

                                                                    like toys, machines and furniture and then hang their parts all

                                                                    around his room while he tries to put it back together again.

                                                                    He wears a noose around his neck. The city’s people caught him

                                                                    once and tried to hang him but the rope broke. He never took the

                                                                    noose off his neck and has been wearing it since).

69. Teddy pilot 1.

70. Teddy pilot 2.

71. Dirt Balls in toy factory.                     (Hairy little rat like animals that eats metal and rust).

 

Level 12 TUNNELS

 

72. The Pathmaker.                                 (A worm like creature that is believed was built in a bio lab by an

                                                                      ancient alien race and was used to dig pathways and tunnels  

                                                                      deep into the rock of the mountains.

                                                                     As it turns out it is actually a machine built by

                                                                     an ancient alien race that builds the mountains with a genetic

                                                                     code).

73. Corpse 1.                                            (The corpse of a one-legged man that was left behind in the

                                                                     tunnels

                                                                    By the other people who escaped the Lost City).

74. Woman and child corpses.              (A woman and girl who were part of the group who found the

                                                                    tunnels and tried to escape through them. The mother was writing                   

                                                                    in her journal right before she died. Roy learns about the Dirt Balls

                                                                    and a possible way they could show him a way out).

 

Level 13 MONASTERY

 

No characters in this one except for Roy, countless dead human bodies turned to stone and Iritiree.

 

Level 14 CABLE CAR

 

75. Rippers.                                             (Scavenger creatures). 

 

Level 15 TOWER

 

No new characters in this level. Only Roy, his crew and Stone Hunters.

Here follows extracts and samples of the writing ....

He decides to walk over to the table where the Baker is serving freshly baked bread and cheese to the Wire Man, Clicket and Jack Banger. When Roy gets close to the table, the Baker suddenly sees him.

The Baker: “Oh hello Roy. You can join us. I just made these …”

Everyone’s head turns in Roy’s direction. Roy wonders if he should sit down or just remain standing. He doesn’t really have the time for a long conversation, but he would like to know more about the Mill Station’s history and it seems that is the topic of conversation here.

Wire Man: “I tell you man. I have watched that tower for a long time now. Sometimes it’s there and sometimes it’s not.”

Jack Banger: “Are you sure it’s not just the fog?”

Wire Man: “Very sure. Even on clear days when I can see all the way up there it is sometimes just not there. Like it vanished. Very strange magic going on up there. Then sometimes I look up there and I see the tower being built.”

Clicked: “Being built? So, it’s being built over and over again?”

The Baker: “Maybe it’s in a time flux or something?”

Roy: “Is it the same tower you see being built over and over again?”

Wire Man: “Can’t be hundred percent sure but it looks like it is the same tower. It always looks exactly the same and it tilts slightly to one side. Always the same side.”

Jack Banger: “Who builds it?”

Wire Man: “I don’t know. I can’t see that clearly all the way up there, but it is a Stone Hunter tower for sure. They are known for the towers they build. Always in the mountains and always in the fog. No one really knows why or what those towers do. No one knows why they are hiding it. It always has that distinct tilt to one side.”

Jack Banger: “Maybe they just can’t build the damn thing straight and keeps rebuilding it over and over again trying to get it standing straight up?”

Clicked: “Well with those Flying Stones they collect and consume, who knows what madness they acquire. It makes them super strong. Gives them great power. Maybe not very clear thinking …”

Roy: “What are those Stone Hunters? Why do they take prisoners?”

Clicket: “They came after this building was abandoned a long time ago. They brought their technology and Flying Stones with them. Added the waterwheel and changed this place into a power generating station to make their machines work. They built the cable car to run up to that tower and the pipeline that takes human and alien skins all the way up there. No one knows what exactly for, but everyone seems to agree it’s probably for some kind of religious ceremony of some kind. The Stone Hunters are very spiritual beings, but they don’t share their rituals with anyone. They keep it to themselves. We think the prisoners are taken up there to either help build that tower, work in it or maybe even sacrificed. Out guess is as good as yours Roy.”

The Baker: “The Mill Station evolved over many years into what it is now. Belonged to many different races. Served many different purposes. We don’t know when it really all began. Only sure thing is its been rebuilt many times for different reasons. No one really knows who built the original building or how far below its foundations are.”

Jack Banger: “Or even what is down there …” He chuckles out loud.

The Baker: “I always wonder what materials were used to build it with. What ingredients. It’s so incredibly tall.”

Clicket: “Why would it be running all long the side of the mountain anyways?”

Wire Man: “Maybe it was a temple. The original builders tried to build it all the way down to that triangle.”

Jack Banger: “They probably thought that triangle is a god or something …”

Clicket: “Only thing is. The lower floors are a lot older than the top. I checked. I went pretty deep down into it. So, its pretty certain that the building began below and was built upwards.”

Roy: “Maybe the Stone Hunters added the newer materials to the top parts?”

The Baker: “Maybe but not likely. They are very poor builders. They pretty much just add their machines and build their ships. Only thing they can get right. Most of the time anyways. I have never heard of them build buildings like this.”  

Cinematic. The ghostly red reflection of Iritiree suddenly appears in the window glass in front of Roy. 
She is standing with her side facing him, just behind him. Roy turns around, but she is not there. He turns 
back and looks at her reflection in the red glass. The tint on the windows seem to flow down the
windows, slowly like its melting. The image of Iritiree looks like its bleeding away …
Then Roy is suddenly standing “inside” the bleeding red window tint with her.
“I need you to do something very important for me Roy”, Iritiree whispers without looking at him.
Roy: “What the hell happened here? What is this place?”
Riddle sample:

"Complete the shape of the little bones for it will be
the call to order for the splintered arm to reach the sky"

Begin note: "I feel so terrible this morning after drinking that new potion last night. I fear I might not live to tell anyone about it and how important it is. I worked on it for weeks and thought it was finally safe to give it a try but I am not sure now. I might have been in too great of a hurry. Too optimistic. In the event I pass and someone finds this letter I hope that you will read my story and understand why the Blue Bird was so important for my experiments. After reading this you will understand why I had to do what I did.

I had been studying the Lighflow for such a long time. Then one day I saw this Nimlen who found the perfect antidote against the Flying Stones' evil curse. I could not allow such a gift to be wasted by a Nimlen who was simply curious and all it wanted to do is just stare at the Lightflow without wanting  any deeper understanding of it and its great hidden powers.  So I simply did what their his people would expect from their own kind and warned them about the Nimlen who did not respect the elders' ways. It was only my own disciplined and respect for tradition that drove me to do it.

Then they passed their judgement and they buried the Nimlen up there on the stairs, backwards, facing away from the Lightflow so that he may never set eyes on the Flying Stones again even after death.  I just happened to walk by there one morning and noticed that the Blue Bird stayed with its master.  I knew it was this bird's eggs that held the secret to the antidote against the curse of the Flying Stones. Even after death the bird sat on his shoulder. It would not leave him. Then as I walked closer the bird it flew to me. It was a complete surprise. I didn't make any effort to catch it. I respected the dead Nimlen even if he had been judged to serve as an outcast for all eternity. When the bird flew to me and came to sit on my shoulder I knew it was a sign. A sign that I was destined to find the cure against the evil Flying Stones and save the citizens of this world from turning to stone. To empower Windmasters to explore the clouds without the fear that they will get into too close contact with the stones and face a certain slow and painful death. Windmasters deserve a better life and any power they can find to protect them from the evil of the great blue triangle.

So I decided to keep the bird. I found a beautiful cage for it to make sure that it will stay committed to my important mission and I will discover all its secrets. For one reason only of course. To help the people of the World of Clouds take another step closer to winning back their own identity that the triangle so brutally stole from them. Help them fight for their own freedom.

I walked past the remains of the previous owner of this magnificent bird the other day. I noticed something truly bizarre. His desire to be closer to the Lightflow was so strong though that he was able to twist his head around. Even in death.  So he could see over his back. So while his body turned to stone over time his head twisted around and eventually faced the Lightflow. That was not good enough forhim though. He wanted more. To be closer. So his neck stretched until his head eventually broke off and drifted away from the rest of his body. Now his head, half stone and half Nimlen, just hangs there. In midair.  Just staring at the Lighflow right in front of him. A part of me feels guilty of what happened to him but it was his choice to disrespect his elders. It wasn't me who decided his fate and how could I have known that his own kind would punish him so severely. That they would turn him into an outcast even in the afterlife.

Sometimes at night when I walk through my own dreams I can hear his head calling to the Blue Bird. I pity him and often wonder what I can do to help him. Maybe my work to create the ultimate cure for the Flying Stones' curse will put his soul to rest.

I have also thought of allowing the Blue Bird to return to its old master. I have managed to replicate its egg juice from the other chemicals I have so I dont really need the bird anymore.  I know that if I open the cage door it will fly straight to its old master. Be his companion again even if it is in death.  At least they will be reunited again and be each other's company. Maybe I will set the bird free soon ... End note.


  Cinematic. Several Lifters come storming at Roy from the bottom of the stairs. One of them points straight at Roy and let
  out a horrible screeching noise. Roy tries to duck out of the way as another Lifter hands his rifle to the leader who aims
  and takes a shot at Roy. He misses but hits a giant chandelier right above the heads of the Stone Hunter party upstairs. Two
  Stone Hunters who had their weapons slung and were tasting some delights the Lifters had put out for them on another table,
  gets crushed by the heavy chandelier while they both just put a cookie in their mouths. The leader of the Stone Hunters is 
  outraged.
  He waves at his men who aims at the Lifters
  across the table from them and the Lifters at the bottom of the stairs at the same time. The Lifters at the bottom of the
  stairs take their aim off Roy and redirects it to the Stone Hunters above who comes storming out of the negotiating room
  and bundle up at the railing of the top of the stairs.
  A fierce shootout follows. The Stone Hunters fire their Fire Shooters and the carpet the lower Lifters are standing on catches
  on fire! It spreads very quickly up along the long curtains on the sides of the staircase. Roy sees his opportunity, ducks down
  really low and runs all the way up the stairs with firing swooshing back and forth over his back, just missing him with a few
  inches! He runs down a short corridor and jumps through an open window onto a tin roof that can barely hold his weight. He 
  looks
  back through the window to see if anyone is coming after him. Two Lifters saw him and is rushing towards the window to
  catch up
  to him. As they reach the window Roy slams the window shut. The Lifters just smile at him through the dirty glass. They aim
  their weapons straight at him. Just at that moment the tin roof collapses under Roy's weight and he falls straight down. The
  window turns into a huge puff of dust as the Lifters fire through it. The wooden frame splintering in all directions. Roy fell
  out of the way just in time. He crashes through another roof below.
< Cinematic. The man stops his struggle with his wheelbarrow to look at Roy: "You shouldn't be walking around in here. You 
   dont know
  what those Flying Stones will do to you eventually?"
  Roy holds out both his arms: "Oh I do know. I think my arms are already starting to turn to stone. I have to walk through 
  here to
  get to the Ironworks though. I dont know of any other way. Do you know how to get there from in here?"
  The man snorts and walks closer to Roy. He grabs one of his arms to look at it. Then he pulls out a syringe of some sort and stabs
  Roy in his shoulder with it: "This will help. Hold still."
  Roy yells out loud: "Aaaa! What the hell did you do to me?"
  The man responds: "Scootch is the name. I didn't get yours you were yelling too loud."
  Roy grabs his shoulder: "Shit. Roy is my name."
  Scootch holds out the syringe: "Well Shit take this. It will help slow down the process. Look at your arms now."
  Roy takes the syringe and holds up his arms: "Its Roy ... Its gone!"
  Scootch: "You can have that one. Keep it with you while you are in here. It wont last though. I have one more for myself so that is
  o.k. for now. You can get more from Needles."
  Roy sees the corpse of a dog in the wheelbarrow. Its half turned to stone: "Is that your dog?"
  Scootch: "Was. It turned to stone from keeping me company in here for too long. I didn't have enough medicine for both of us."
  Roy shows his sympathy and then continues: "Do you know the way to the Ironworks?"
  Scootch goes to stand behind his wheelbarrow: "I dont know but Needles might know. He built his lab in here a little further
  down in one of the tomb rooms. He has been here longer than I have. He makes the medicine in that injector. He helps me and
  other travelers who come into contact with the curse of those Flying Stones."
  Roy: "Will he talk to me?"
  Scootch: "He is nice and do business with most travelers. Everyone except Stone Hunters. They are more immune to the curse anyways
  so they dont really care about the medicine but they too turn to stone eventually."
  Roy: "So where is his lab? Is it just further down the stairs?"
  Scootch thinks for a minute then glares at Roy with an evil glint in his eye: "There is a door."
  Roy: "A door?"
  Scootch: "Yes a door. Its hard to find though. Difficult to see it."
  Roy: "Great. I hidden door."
  Scootch: "I can tell you how to find it. You must do something for me though. Further down there is a big chamber. Its almost right
  at the bottom of the stairs. In there once lived an inventor or machines. Machines that could move on their own. No need to
  push them around. There is a machine in there I really need. I am getting to old to push this wheelbarrow up and down the
  stairs all day long. In that chamber is a wheelbarrel that drives itself! It is the truth I tell you!"
  Scootch is smiling and rubbing his hands.
  Roy snorts: "A motorized wheelbarrow? Seriously? What drives it?"
  Scootch: "Its a wheelbarrel not wheel burrow. It runs on nuclear power."
  Roy: "Nuclear power?"
  Scootch: "You just have to be careful not to bump it too much. Other than that its perfectly safe."
  Roy frowns: "O.k. whatever. If I find this motorized wheelbarrow for you will you show me this door to the lab?"
  Scootch: "Yes, and its a wheel barrel."
  Roy: "O.k. got it. Just down the stairs then?"
  Scootch: "Yes. Its not that far down. Just bring it to me and I will tell you how to find that door."
  Then Scootch reminds him: "Use your medicine if you need to. It will buy you time." >
[Option of walking over to piano sounds and investigating]
So Roy decides to pull himself together and walk over to where the piano sounds are
coming from way over at the far end of the ledge. Its a long walk through the rocks
and dusty sand. He hears strange sounds coming from the rock wall to his left. This
is truly a strange place he mumbles to himself.
He stops near the end of the ledge. In front of him there is an old man who looks
like a music teacher. He is dressed in midevil clothing. Wears a strange wig. he is
trying to push a giant, shiny and new looking piano off the edge of the ledge for
some bizarre reason. behind the piano there is a small bench and a ball or shape
covered in string or wire is sitting on it. Almost like a mummy made up of string or
something. Very strange ...
Roy asks the man what the hell he is doing? The piano man looks up little startled.
he didn't notice Roy walking up to him: "Oh ... is it you who tried to put that
plane or something down over my head? You almost crashed into me!"
Roy looks him up and down: "What are you doing?" The piano man looks Roy up and down:
"Trying to push this piano over the edge of the mountain what does it look like
I am doing?"
Roy: "Why?"
Piano man: "You just got here right? Not used to anything strange yet? Are you going
to help me or are you just going to stand there and watch me?"
Roy: "Where did that piano come from? What is it doing way up here on a mountain?"
Paino man: "Oh you sound very new around here ha, ha. Where did it come from? That
is always the first thing they ask."
Roy: "I can help you but can you tell me where I am and what this place is?"
Piano man: "I cant tell you where you are or even what this place is but I can tell
you one thing ... see these missing piano wires? If you press any of those notes
you are going to get a very unpleasent surprise. Look what happened to my beloved? She
pressed on one of those keys and turned into a ball of piano wire. Whatever you do
dont touch any of the notes."
Roy: "I see." He looks at the figure of a woman covered in piano wire sitting on the
small bench behind the piano.
Piano player: "Only way to bring here back is to smash this evil piano down the cliffs
and hopefully that will break the spell or magic or whatver it is. In this world you
never know ..."
Roy: "World ..?"
[Option to help piano man push piano over edge of the mountain ledge]
Roy extends his arms carefully and help the piano man push the piano over the edge of
the cliff and into the abyss below. Loud smashing sounds and piano notes as it falls
into the fog below and bounces off the rock face.
Sudenly the ball piano wire kicks up a cloud of dust and slithers away between the rocks
behind it. A small reptile looking bird is left sitting on the bench.
The piano man is furious: "What the hell? That is not supposed to happen!" The bird
flies into the air and into the mist blowing through the canyon.
Roy: "She turned into a bat or something?"
Paino man: "That is not supposed to happen. They lied to me." He sits down on the little
bench and lights up a pipe. "You have a light?", he asks Roy. Roy pulls out a lighter
that he salvaged from the plane and lights his pipe.
Roy: "What now?" Roy asks.
Piano man: "I think I will just sit here until she flies back to me."
Roy: "I see"
Piano man: "Good luck with your quest. You will never find your way home out of this
world but good luck trying"
He drifts off and stares into the mist in front of him. he just begins to sing an old
song ...
Roy turns around and walks back towards the strange building: "Can you tell me what that
building is over there?"
Piano man: "I have no idea. Never been near it. Sometimes its there sometimes its not".
Roy: "O.k. and good luck with your beloved's return. I hope its soon."
Roy frowns and walks back towards the building ...
Roy decides to look around the mountain side of the tomb. Maybe there is another door or opening there. He thought he saw
something coming over the rope bridge.
Just around the corner Roy sees the opening of what looks like the mouth of a concrete stormwater tunnel. Interesting Roy
thinks to himself. He goes and stands in the opening to see where it leads ...
< Cinematic. Roy the boy is standing in the opening of the concrete stormwater tunnel looking inside. Then two other boy's
  faces appear on the sides and look into the pipe too. Its Roy's two best friends. One of them is Johnny. Johnny asks:
  "Roy you sure we should go in there?" Roy takes a step inside: "I am the leader am I not? We should go in. Lets see how
  far it goes". The other boy Tim asks: "What if water suddenly comes down the pipe?" Roy takes another step into the pipe:
  "Well its not raining today is it? Why would water suddenly come through it?"
  Roy crouches and crouchwalks into the pipe. The other two boys just look at each other but then they too follow Roy into
  the pipe. Roy looks ahead: "There is light coming from upfront there. I think its coming through a manhole".
  Tim: "I have the candles and the matches. We have light if we need it." The boys continues on and into the section with a
  manhole at the top. Light is dimly streaking through it. There is a rusted iron ladder mounted on the sidewall made up of
  old red bricks. The boys continue on. Johnny: "Its so dark further in. We can just hang out here". Roy: "No it goes further.
  We have to see how far it goes. Lets go. Before they climb into the next section of the pipe there is a loud noise and dust
  falls on them through the manhole. There is also a dark shadow that passed overhead. Tim: "What the hell was that noise?".
  Roy signals with his hand for everyone to stay calm: "That was just a car. Nothing to worry about. it drove over the manhole
  cover". Johnny: "Gees. That was really loud!"
  The boys continue further and deeper into the concrete pipe ...
  They arrive at a section where there is a steep upward turn in the pipe's design and it splits up into two smaller pipes.
  Roy settles in. He takes action figures out of his backpack: "We can set up base 1 here. Lets mount those candles and light
  light them ..." Tim pulls out the candles and matches and hands it over Johnny to Roy. Roy places the candles in different
  spots in the joint section. Some on the walls. Then he lights them.
  The boys continue to build their base 1 and play a game with their action figures. Then they decide its time to go. They
  decide to leave the action figures behind and let the candles burn.
  Then the boys continue back through the concrete pipe all the way to the mouth where they entered.
  Tim stays in the mouth as the other two boys walk away. He looks back it the soft flickering light of the candles deep
  back inside the pipe: "Wonder how long those candles will burn." Roy: "Dont know. We will come back later and see if they
  are still burning". Tim: "When do you think we will be back here again?" Roy: "No idea. We will have to see ..."
  Tim leaves the mouth of the pipe and follows the other two boys up the hill ...
  ... Roy as a man is standing in the mouth of the concrete pipe. He looks down and at its bottom there is a long streak
  of candle wax that leads deep into the pipe. Roy: "Guess that wax might lead to Angry Water or something ..." Roy
  crouchwalks into the pipe hoping to find Angry Water to dip his arrows in in there somewhere ... >
Roy follows the trail of wax deep into a network of concrete piping ... of some kind. He arrives at a joint section that looks
a lot like the one he remembers from his childhood. Then he finds Angry Water. Its flooding the whole joint section's floor.
In the middle of the floor and against the walls he finds candles, burning and looking just like the ones Tim his friend from
his childhood had. Roy frowns while staring at them: "Wow Tim. They are still burning. I will let you know when I see you
again ..."
Roy also finds the action figures they left behind as boys. He picks one up and looks at it. Thinking back ...
Then he hears the screams of that big Dead Bird out there. He puts the action figure back in its spot and dips the tips of his
arrows into the Angry Water first. Then into the little flames of the candles. The tips of the arrows light up. Then Roy
decides to turn around and exit the pipe. Its time to take on that Dead Bird.
As Roy crawls through the joint section that looks a lot like the one from his childhood, the one where the car passed over the
manhole's cover, he suddenly hears the howling sound of the big bird and its bony wings flapping as it passes right over him.
He sees its dark shadow inside the pipe running along the side walls. how strange that the can see that bird's shadow inside the
pipe ... Also as the bird passes over him and its screaming the flames on the tip of his arrows turn blue and grow much bigger.
That must be a sign. He is now ready more than ever to take on that Dead Bird. He will make that thing more dead than the dead
it is now.
Roy walks back around to the front where all the dead tomb raiders are lying around and where the monkey head on the door is
still sleeping. He sneaks closer to where the bird's nest is high up on one of the tomb's rusted up side engines ...
 < Cinematic. There is no sign of the bird anywhere. Where could it be Roy wonders. Then suddenly without warning a
   black shadow falls on Roy and the Dead Bird dive bombs him from straight above! The big black bird's claws tear into
   Roy shoulders and tries to pick him up. Roy lifts into the air a little but the bird realizes that it cant pick him up
   he is too heavy. So it lets him go. Roy falls on the floor of the tomb, curling in pain. The bird comes around for another
   try. Roy mounts an arrow in the bow and takes aim ... >

... Roy hears a voice coming from the far corner of the dining room. There is a large water pipe of some kind on
a table that was turned right side up to stand on the ceiling now floor. In a large comfortable chair there sits
what looks like the remains of one of the creatures that boarded the ship. He is long dead though but the
strange thing is his water pipe is still working and there is a face inside the glass vase like tube mounted on
top of the pipe. The face is mumbling to itself until Roy comes to stand next to it.
 
Then the face made up of smoke looks up at Roy: "You dont look like you belong here. Where did you come from?",
the Smoke Face asks Roy.
Roy frowns at the smoke face inside the pipe: "I am on my way to the Ironworks. I have to get to the ceiling of
the cave by freeing the ship from the chains with this key", Roy holds up the key he forged on the island.
Smoke Face smiles: "Aha you passed the test I see. First one. Very good. Only thing is to get to the top of the
ship where the chains are locked together you have to pass through the last deck. its filled with Flying Stones
and a lot of them have leaked out of the drums."
Roy grunts: "Yeah I know about those Flying Stones alright. Cant touch those things without turning to stone".
Smoke Face frown: "Yes sounds like you know about those things already. Only Stone Hunters can handle them for
a while anyways but even they eventually turn to stone. In order to pass through that last deck you need to
cover your skin with a fish oil. Its at the bottom of the cave unfortunately. Its also very hard to find. You
will need a guide to take you to it."
Roy folds his arms: "Oh really? And where do I find this guide? Is it a fish?"
Smoke Face chuckles: "It is a fish actually. If you find the man with the cat with nine tails you will find the
Fish Guide. Its in a small bottle the man always carries with him. He is somewhere in the ship I believe. I
dont think they bothered to take him."
Roy wonders: "Then once I have this fish what do I do with it?"
Smoke Face grunts: "Then you have to climb down the main mast all the way into the water and down to the bottom
of the lake. You will have to hold your breath and set the Fish Guide free. Its attracted to the oil and will
swim for it. You need to follow it. Then grab the fish oil and bring it back up the mast and into the ship."
Roy frowns: "Then what do I do with it?"
Smoke Face continues: "You cover your body with it. Face, arms, hands anything that is exposed to the air. Then
you wont turn to stone when you pass through that deck."
Roy looks on as Smoke Face begins to fade away. In a few seconds he is gone. The smoke inside the water pipe has
cleared completely.
Roy glares at the dead pirate creature one more time. At its chicken like legs: "Pfft. What he hell are these
things and what were they smoking?", Roy mumbles out loud ...
Looks like there was a mutiny on this ship Roy thinks to himself. He walks closer
to the skeleton and judging by his clothes it looks like he was the captain of the ship. Roy picks the old
dusty ship's log up from the floor to read what the captain wrote:
"Its been fourteen days I think since we sailed out of Bermuda. I think for I cant be sure.
Not in this strange world where the sea is hidden in the clouds.
Where the sun moves backwards and ships have no sails. I lost most of my crew in the storm. Even before we
ended up here in this world of clouds. Then less than one day after we arrived, we were attacked by strange
creatures who travelled in their own ship that was even stranger. They were not human but they boarded us
just like pirates. We thought they were devils from another world. They threw spikes on the deck and they
had no problem walking through it with their bony and chicken like legs. They stole our slaves and killed
the crew. Then they turned out ship upside down and
brought strange rusted drums onboard. I haven't figured out what is in them yet. The drums seemed really light.
Or maybe it was the creatures who were very strong. Its uncertain. Then they stowed the drums deep in the
bottom of our ship which now is the top of the ship since its turned upside down.
They tossed the ballast overboard. very strange. Then an even stranger thing happened.
Our ship seemed to float in the air. Masts hanging straight down. It must have been those drums they brought
onboard that pushed the ship upward. It made no sense. I hid under my bed and wasn't killed with the rest of
my crew. I dont think these creatures knew what a bed was. They tasted the bed sheets and ripped the blankets
up. They obviously didn't know someone could hide under a bed. Now the creatures went away. I am not sure
why they left. maybe they plan to return I dont know. I am just updating my log in case I dont survive. I
think there is one of the creatures which stayed onboard. Maybe a lookout. I can hear it moving around outside
the door but I dont think it knows I am in here sitting at my table writing my diary ..."
< Cinmeatic. Roy walks in closer to investigate. He goes to stand behind the old woman: "Are you alright?"
  The woman turns around rather startled but in too much pain to do it quickly: "No. I cut myself on that cutter. We
  use it to trim the flowers but I cut my hand on it. I knew it would happen some day ..."
  Roy looks at her holding her hand dripping blood on the floor: "What can I do to help?"
  The old woman introduces herself: "My name is Petals. That is what they call me anyways. Its not my real name but I forgot
  what my real name was. Iv'e been here for so long ... Will you do me a big favour? If I die can you hide my body so the
  Collectors dont find it? I dont want them to take my body."
  Roy: "Well let me see if there is anything I can do to help first. You only cut your hand. Sure its not that serious ..."
  Petals: "Maybe you can. My daughter is not here today to help me. There is a medicine chest somewhere in the basket room
  upstairs. The basket room is such a mess though. We dont get much help around here you know and I cant climb those stairs
  with my legs. My daughter can but she forgets. She forgets a lot of things. Sometimes I wonder why ... and sometimes I
  forget to wonder ..."
  Roy: "Well let me go see if I can find it. Keep that wound wrapped up until I come back."
  Petals: "Thank you dear".
  Roy: "Oh I am trying to get to the back end of this tomb ship. There is a cable car there I must take to the top to get
  out of here. Do you know how to get back there?"
  Petals: "Yes there is but the cable car is broken though."
  Roy: "I can fix it. I know how."
  Petals: "Well that is good. I cant remmeber too clearly how to get there through here. Its upstairs for sure and then there
  is a door ... I think. Tell you what. You bring me a drink from the wine room upstairs near the basket room and I might
  remmeber a little better. It will help with the pain too ..."
  Roy: "O.k. I will." >
Roy walks away from Petals and stops in front of a bag on the floor. There is a whole bunch of tomb raider skulls in it.
Roy wonders what that is doing in here. Then Roy walks further along and
stops in front of the big opening on the far end just to look at the view and to check it out. He walks in between rows
of coffins. They are all made out of metal of some kind and have big locks on them. There are
flower arrangements at the head of each one. Looks like this place is a flower shop for the dead or something Roy thinks to
himself. Then he also sees more tomb raider skulls on top of the coffins. They hiss at Roy as he walks past them. They also
skreech as they turn slowly to keep their eyes on Roy. He reaches the big wide opening and looks down at the fast moving
mists below in the canoyn. He sees faces in the mist and wonder if those are from all the dead here on the tomb ship.
Maybe the Collectors have something to do with that ...
< Cinematic. Then as if the mere thought of the Collectors got their attention, a group of 3 weird looking flying craft stops
  right in front of the opening. Men is long black clothes and only one arm each get out and steps into the floor where Roy
  is standing. There are 8 in total. Four from each flying machine. They walks towards Roy and forms a tight half cicle
  around him. One of them seems to be the leader. He looks very dead, half rotten but yet he speaks to Roy: "Is she dead yet?"
  Roy assumes he means the old lady upfront: "No she just cut her hand. I dont think she will die ..." The half dead man in
  black speaks again: "Oh just let her bleed out. She is as good as dead anyways."
  Roy folds his arms: "What do you want?"
  The man speaks again: "We came to collect some dead bodies. Tell you what. We can give you a very good deal. You help us
  load some of these coffins onto our ships and we can give you some of our Flying Stones. They are very powerful and worth
  a lot in this world. We have only one arm. Not like lucky you who have two. Just leave that old woman out of it. She is
  nearly deaf anyways wont even know if we take them."
  Roy: "Oh I know all about Flying Stones actually. I nearly turned to stone last time I touched one of those ..."
  The man in black snorts and spits on the ground: "Well I will take that as a no then."
  Then the man in black draws a long sharp knife. Roy takes a step back as the other men draws their knives too. They close in
  on Roy ... Their single arms stretched out from their chests holding their knives ...
  Then suddenly they hear a cry coming from the other end of the room. Petals is holding one of the tomb raiders' skulls in
  her healthy hand: "Collectors! You give them a hand and they take an arm!"
  Collector leader named Spit: "I thought your hand got hurt."
  Petals: "Humans have 2 hands and this one works just fine!"
  With that said Petals aims and throws the skull straight at Spit's head. It hits him right in his face and his whole head
  explodes into dust.
  Roy pulls out his side arm. He fires a shot at one of the remaining Collectors but nothing happens. The bullet simply goes
  right through him.
  Petals yells: "Bullets wont kill them! Take the skulls from the coffins! Aim for their heads!"
 
Roy reaches out for the skulls on the coffins and throws it at the heads of the Collectors. One by one he and Petals kill them
and their heads explodes into a puff of rotten dust.
Opening of level 5:

Roy is standing on the edge of the wooden porch and where there is still a piece of the rope bridge dangling in the wind. The
wind has died down though and the entire tomb ship is covered by thick fog. Its only barely visible. The entire space around
the Mill Station has transformed into a weird "heavenly" like world. Almost dreamlike. Not much of the mountain can be seen
through the thick fog. Its almost as if the Mill Station building is drifting in the middle of a cloud. What did that piano
man say ..? Sometimes this building is here and sometimes not? Could it have moved into the clouds somewhere ... drifted off?
Or is it still at the same mountain's side? Roy stands and looks down at where he can barely see the tomb ship in the fog. He
wonders ... Maybe the piano man meant that the fog thickens and then you cant see the building?
< Cinematic. Roy as a teen looks around the corner of a poor looking bedroom of some kind. It looks like an old hospital room
  that was converted into a bedroom. There is an old bed to the side rather high off the ground. Then there is an elderly woman
  sitting at a small round table in front of a single window with poor looking curtains at its side. The sound of scissors
  cutting paper as she is cutting newspaper articles out and placing them on the table. Next to her there is a single pile of
  newspapers sitting on the ground. The woman becomes aware of Roy standing in the doorway. She puts the scissors down on the
  table slowly. Then turns around. Roy the man is standing in the doorway: "I dont mean to disturb you. I was just wondering
  if you know the way upstairs ..." The woman turns back around slowly. Very sad looking: "They call me The Paper Whisperer. I
  can give you a small map of the place if you like ..." She picks up a small paper map from another pile on her table and folds
  that into a small paper plane. When she is done she holds the paper plane close to her mouth and whispers to it: "Gently now
  with a little haste find the man with dirty nails and show him the way ..." Roy looks in amazement as the little paper plane
  flies out of her hands and comes to drift right in front of him. He takes the plane from the air in his one hand. Then he looks
  at his nails: "My name is Roy. My nails are not that dirty are they?" The woman ignores what he said. She picks up the
  article she just cut out of a newspaper and folds it into a paper plane. Then she stands up and goes to stand in front of the
  open window. She looks through it for a few seconds as if she is searching for something or someone. Then she whispers: "Find
  the winds and fast you go to find my son who crossed the great water to search for his wings ..." The little paper plane flies
  right out of her hands and through the open window. It rises up into the sky until it disappears into the clouds above ...
  Roy looks down at the map in his hands: "Thank you." The Paper Whisperer walks up to the door and then gently closes it: "If
  you will excuse me now I must take my bath. It was nice meeting you and good luck to you." Roy steps back as the old lady shuts
  the door gently in front of him. Then turns around ..." >
< Cinematic. Roy as a teen looks around the corner of a poor looking bedroom of some kind. It looks like an old hospital room
  that was converted into a bedroom. There is an old bed to the side rather high off the ground. Then there is an elderly woman
  sitting at a small round table in front of a single window with poor looking curtains at its side. The sound of scissors
  cutting paper as she is cutting newspaper articles out and placing them on the table. Next to her there is a single pile of
  newspapers sitting on the ground. The woman becomes aware of Roy standing in the doorway. She puts the scissors down on the
  table slowly. Then turns around. Roy the man is standing in the doorway: "I dont mean to disturb you. I was just wondering
  if you know the way upstairs ..." The woman turns back around slowly. Very sad looking: "They call me The Paper Whisperer. I
  can give you a small map of the place if you like ..." She picks up a small paper map from another pile on her table and folds
  that into a small paper plane. When she is done she holds the paper plane close to her mouth and whispers to it: "Gently now
  with a little haste find the man with dirty nails and show him the way ..." Roy looks in amazement as the little paper plane
  flies out of her hands and comes to drift right in front of him. He takes the plane from the air in his one hand. Then he looks
  at his nails: "My name is Roy. My nails are not that dirty are they?" The woman igonores what he said. She picks up the
  article she just cut out of a newspaper and folds it into a paper plane. Then she stands up and goes to stand in front of the
  open window. She looks through it for a few seconds as if she is searching for something or someone. Then she whispers: "Find
  the winds and fast you go to find my son who crossed the great water to search for his wings ..." The little paper plane flies
  right out of her hands and through the open window. It rises up into the sky until it disappears into the clouds above ...
  Roy looks down at the map in hs hands: "Thank you." The Paper Whisperer walks up to the door and then gently closes it: "If
  you will excuse me now I must take my bath. It was nice meeting you and good luck to you." Roy steps back as the old lady shuts
  the door gently in front of him. Then turns around ..." >
He gets to the top though and looks around him. Roy looks on the floor and sees piles and piles of old newspapers all over it.
They are also stacked up against the walls. Some of the piles look like they could fall over any moment. Then he hears the sounds
of someone folding paper through a doorway. He walks up to the door. Its open and he looks inside ...
< Cinematic. Roy as a teen looks around the corner of a poor looking bedroom of some kind. It looks like an old hospital room
  that was converted into a bedroom. There is an old bed to the side rather high off the ground. Then there is an elderly woman
  sitting at a small round table in front of a single window with poor looking curtains at its side. The sound of scissors
  cutting paper as she is cutting newspaper articles out and placing them on the table. Next to her there is a single pile of
  newspapers sitting on the ground. The woman becomes aware of Roy standing in the doorway. She puts the scissors down on the
  table slowly. Then turns around. Roy the man is standing in the doorway: "I dont mean to disturb you. I was just wondering
  if you know the way upstairs ..." The woman turns back around slowly. Very sad looking: "They call me The Paper Whisperer. I
  can give you a small map of the place if you like ..." She picks up a small paper map from another pile on her table and folds
  that into a small paper plane. When she is done she holds the paper plane close to her mouth and whispers to it: "Gently now
  with a little haste find the man with dirty nails and show him the way ..." Roy looks in amazement as the little paper plane
  flies out of her hands and comes to drift right in front of him. He takes the plane from the air in his one hand. Then he looks
  at his nails: "My name is Roy. My nails are not that dirty are they?" The woman ignores what he said. She picks up the
  article she just cut out of a newspaper and folds it into a paper plane. Then she stands up and goes to stand in front of the
  open window. She looks through it for a few seconds as if she is searching for something or someone. Then she whispers: "Find
  the winds and fast you go to find my son who crossed the great water to search for his wings ..." The little paper plane flies
  right out of her hands and through the open window. It rises up into the sky until it disappears into the clouds above ...
  Roy looks down at the map in his hands: "Thank you." The Paper Whisperer waves her hand to invite him inside: "You can sit
  here and have some coffee with me. Its almost done ..." She points at an empty chair ... Just watch out for that hole in the
  floor. Some poor bastard fell through all the way from upstairs. My guess is he is probably still falling judging by how tall
  this building is. Who knows where the bottom is ..." >
Roy walks into the room. He snorts as he looks at the big hole in the floor: "I wonder who that could be". He closes the
door behind him nervously looking down the hallway just to make sure there are no gang members around. He walks through her
room and looks at het pictures on the walls. Also on her bed there are piles of letters that looks like she wrote it.
Then the kettle in the far corner starts to whistle and the woman brings it to the table. Roy sits down. She pours him a cup
of coffee. Hands him some milk and sugar: "I notice you wear a gun. If you are going up to the top room to take care of the Boss
that have been staying here for free and drinking all the wine, I can help you distract his guards." Roy is interested: "Sure.
What would you do?" The Paper Whisperer leans in closer to him and lowers her voice as if someone might be listening: "We have
to talk quietly. Many nosy guests up here. They like to stand outside doors and listen in. Got nothing better to do poor souls."
Roy is wondering: "Who is this man anyways? Why is he here?"
The Paper Whisperer shakes her head: "Nobody really knows. We hear the sounds of metal machinery coming from up there. I think
they are building something up there. Cant be a good thing ..."
Thursday 8 March 2018
The Paper Whisperer continues: "You dont have enough bullets for all the guards upstairs and getting around them will be
impossible but I can do something for you that will help you get around them without any effort. In that way you will catch the
Boss off guard and he wont have a chance to escape and return another day. See this box? I have a special collection of articles
in there. They are particularly boring. With the right words whispered they can make any of those guards fall asleep almost
instantly. I just have to fold them into little planes for you first and add my special touch of magic."
Roy is doubtful but wants to sound greatful: "Sure why not. Anything that can make my job easier. Do you want anything in return?"
The Paper Whisperer goes to stand in front of an old clock on the wall: "Yes there is something you have to do for me first.
Not very hard. There is an old man one floor up. He fixes old radios and is also building one big powerful radio. He thinks he
can combine all his radios into one to send a powerful enough signal to his people so they can come pick him up. What a fool.
Anyways, he borrowed a small screwdriver from me. Its very tiny with a red handle. It has a special head with which you can open
that clock and fix anything in it. Its been dead ever since I found it. I was told that it shows real time and it never loses
even a second. It has a spell on it. Very unusual to find around here but they do exist. If you can go one floor up and try get
it back from Coils, that radio man, I would be very grateful."
Roy agrees: "O.k. deal. I will go up there and talk to him. One way or another I will get it back for you. Do you know where he
keeps it?"
The Paper Whisperer sniffs and chuckles: "They gave him the biggest room. It takes up an entire floor. Its such a mess I have no
idea. Just do your best. I am sure you will find it. You look like a clever one."
Roy: "Once I have it do I bring it back down here for you?"
Paper Whisperer: "Yes. I will wait for you here. I will start on folding those little sleepy planes for you now so when you come
back they will be ready for you."