Consolidateed PBY Catalina 3D model
MILESTONES FOR FINAL GAME PROJECT
Production on prototype game project started on 28 August 2015.
Production on final game project started on 21 December 2017.

Version 26 December 2017
Updated 28 April 2018.
Updated 15 May 2018.
Updated 19 May 2018.
Updated 20 May 2018.

Exact dates TBT. Optimization and trailer creation
will happen parallel with entire production timeline.

Estimated time for entire game is 3.3 years (If I build all by myself without funding).

GREEN HIGHLIGHT INDICATES WHERE PRODUCTION IS AT.

1. Render plane shots, build montage and get new freelance work portfolio online. ( IN PROGRESS AT THE MOMENT ...)
                                             (freelance work portfolio completed pending Catalina montage 1 April 2018)
2. File state taxes for Clikfoot. (completed 3 January 2018).
3. Set up look for work and building client list routine. (completed 1 February 2018).
4. Get gear in order for 100% mobile working. (completed 28 January 2018).

5. Write story outline all levels. 
6. Write characters, research.
7. Write scenes and dialogue and research.
8. Write entire story in great "final" detail.
9. Polish and lock story.
                                ( completed 15 May 2018 ).  

10. Fixing format issues.                                ( completed 18 May 2018 ).
11. Trimming cinematics back.      

12. Character final production design.
13. Character information sheets. 
14. Character casting.
15. Video and photo shoot prep.
16. Video and photo shoot for modeling, animations , cinematics and featurette. 

Prep of 2nd KICKSTARTER begins

17. 3D modeling of selected characters, clothing, accessories, versions etc.
     Also high and low poly versions.
18. Rigging of selected characters and extras.
19. Texturing and materials of selected characters and extras.
20. Animations for selected characters and extras.
21. Export of selected characters, extras and their animations and import into U4.
22. Build selected levels to medium - high level of finishing.
23. Build Roy character, basic locomotion system, climbing, swimming,
    flying, combat, swinging, sliding, roll, ragdoll, etc.
    (on the test level).
24. Create opening cinematic with audio and music.
25. Publish opening cinematic on You Tube.
26. Create 2nd teaser and publish on You Tube.
27. Screen record gameplay on selected scenes.
28. Create cinematics on selected scenes.
29. Create and launch 2nd Kickstarter campaign.  ( ETA 15 October 2018 )

30. Hire crew and delegate the work load.

31. Milestone the next phase of production until the end.  ( ETA 31 December 2019 )