Please subscribe to the development website for Escape from Mill Station. Its only $5 USD for a whole year. You can make your payment with Pay Pal or any major credit card from anywhere in the world. Thank you!
Consolidateed PBY Catalina 3D model
MILESTONES FOR FINAL GAME PROJECT
Production on prototype game project started on 28 August 2015.
Production on final game project started on 21 December 2017.

Version 26 December 2017
Updated 28 April 2018.
Updated 15 May 2018.
Updated 19 May 2018.
Updated 20 May 2018.
Updated 31 May 2018.
Updated 24 June 2018.
Updated 30 June 2018.
Updated 1 July 2018.

Exact dates TBT. Optimization and trailer creation
will happen parallel with entire production timeline.

Estimated time for entire game is 3.3 years (If I build all by myself without funding).


GREEN HIGHLIGHT INDICATES WHERE PRODUCTION IS AT.

1. Render plane shots, build montage and get new freelance work portfolio online. ( IN PROGRESS AT THE MOMENT ...)
                                             (freelance work portfolio completed pending Catalina montage 1 April 2018)
2. File state taxes for Clikfoot. (completed 3 January 2018).
3. Set up look for work and building client list routine. (completed 1 February 2018).
4. Get gear in order for 100% mobile working. (completed 28 January 2018).

5. Write story outline all levels. 
6. Write characters, research.
7. Write scenes and dialogue and research.
8. Write entire story in great "final" detail.
9. Polish and lock story.
                                ( completed 15 May 2018 ).  

10. Fixing format issues.                                ( completed 18 May 2018 ).
11. Trimming cinematics and sharpen script, add humor and special moments. ( completed 13 June 2018 ).      
30th of June - I will decide on music composer for project. ( completed 30th June 2018 ).

CHARACTERS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

12. Complete final production design on all characters.
13. Complete 3D modeling of all characters, different versions, gear.
14. Rigging of all characters.
15. Build test level first in final game project and import characters
      into it to try out things and make sure they work.
      Test hot swaps, swapping parts of characters.
      Test animations, etc. 
16. Texturing of all characters.
17. Display of all characters on website.
18. Animations for all characters.
19. Start building game project in the Unreal Engine.
20. Importing of all characters into the Engine.
21. Build complete and detailed locomotion system for
      main character, swimming, walking, running, climbing
      and so on ...
      Get the main character to funtion 100%.
22. Create opening cinematic and publish on website.
23. Then simply start with level one and build each level
      from 1 - 15. Build each level complete with cinematics
      so I can use for advertising and fundraising.
24. Finish all the levels of the game.
25. Publish game.