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Consolidateed PBY Catalina 3D model
Took a step back today to research 17th century pirate life ...

I have to write the scenes inside the upside down pirate ship in level 3 next so I took a step back today to research pirate life and their ships in the 17th century. Also to get more familiar with the terminologies like the whip sailors made by untangling the end of a rope into nine strings. They called it the cat with nine tails. That was used for flogging sailors who were found guilty of crimes onboard. 

Took 5 days to write level 2 ...

It took only 5 days to write level 2.
That is great.
A squirrel got into my hot chocolate and made a huge mess this morning.
I am deep into writing level 3 and its going well.

Published version 4 of the Triangle Trader's Guide ...

I updated info on Ice Bleeders ...

Level 2 writing complete and I wrote my first poem ...

Level 2 is done.
Kicking off with level 3.
I also wrote my first poem in the game that holds some kind of magic:
"Misty me to take the stones that drift to hell I did drink from the
spider's blood my body will no longer crack in the winds  ..."

Said no to antoher cartoon art job ...

I did 2 roughs on spec for client.
They wanted tshirt designs of cartoony food.
They wanted to pay less than $45 per design though so I said no to the work.
Otherwise fine and continuing on with writing on my game's story.

Level 2 is written all the way through ...

The story for level 2 is written all the way through. I still have to write the different decisions the player can make and what alternative events can lead to. More snow this weekend aaargh.

Sunday the 18th ...

Got the last snow of the winter I think up here.
Only very light but the wind blew a few trees over.
There was a power outage right when I had my laundry in the dryer.
So I had to line dry everything.
It dried in the wind but t froze rock solid.
So I just left it on the line overnight and today in the sun it was dry and soft again.
Made dinner and breakfast in the woods again.
Writing on level 2 is coming along fine.
I am about two thirds through it.
New characters and interesting discoveries.

Made some subtle changes to my websites ...

... and dumped the idea to pull social media back into my world.
Nah.

Went to the Bellingham foodbank today ...

Stocked up on the essentials.
Trying to cut my cost of living right down to the bone so I can spend as much time possible on game.

Continuing writing tonight ...

Kicking off on level 2 tonight. I sent a lot of emails out today for work and filled out applications for game and VFX jobs. Hopefully something will come of it we will see.
I have a good idea for a dungeon character. Looking forward to writing him tonight.
The health care services here in Bellingham cancelled my brother's medical insurance. Absolute shits. Another cowardly move by a government that murders the poor in this country. Absolute disgrace. Fuck them.

Posted screen grabs of levels built in prototype version ...

http://worldofclouds.com/cmapbuildingforgames.html

About 18 days to write the first level and opening cinematic ...

So I am kicking off on writing level 2 tonight. It took about 18 days to write the first level and opening cinematic. I am hoping level 2 will be little faster ....

Flowchart of storyline ...

I am almost beginning to feel the need to draw up a flowchart of the storyline over a visual representation of the level map. Just to see where things go and cant go. Where your character goes to explore and how it all connects up.

Writing alternative options for player character for level 1 ...

Its so strange writing for a game. I have to revisit level 1's story now and think of all the alternative decisions the player character can make and routes he can take. Getting to characters from another part of the building or through another door. Going backwards through an otherwise linear progression of the story.

List of characters introduced in level 1 ....

These are all TEMP names of course only Roy Stratik the lead character's name is final.
1. Roy Stratik.
2. Ghost woman.
3. Navigator.
4. Gunner lookout 1.
5. Gunner lookout 2.
6. Co pilot.
7. Levers.
8. Piano Man.
9. Reptile bat bird.
10. Rock Princess.
11. Crank Little.
12. Wire robot 1.
13. Wire robot 2.
14. Wire robot 3.
15. Wire robot 4.
16. Wire Man.
17. Stone Hunter 1 (pilot).
18. Stone Hunter 2.
19. Stone Hunter 3.
20. Stone Hunter 4.
21. Jack Banger.
22. List Maker.
23. The Baker's rolling pins. (several).
24. The Baker.

Level 1 EXPLORE is written all the way through ...

Writing of the first level is all the way done up to the transition to level 2. With multiple characters and outcomes. Different routes the player character can take. I just need to refine the different options and things the character can do.

Episodic approach ...

I was dabbling with the idea ... again ... last night to build the game one level at a time and sell them as I finish them. To raise money to build the next level. I know that is the smarter way to do it and that would be the way to go but somehow I cant bring myself to do it that way. I just feel that the entire story should be completed first before I publish the game. Its a weird thing. I guess I am just afraid I will never get a chance to finish the whole game. Its such a long road ahead but yet I want to take that road. It just feels right to me.
I heard that Life is Strange was made this way and released in 5 episodes. The model worked for them so I am wondering if I should do the same thing ...
PAGE BREAK >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Water wheel ...

I am writing the first puzzle in the game the character has to figure out. A key is stuck on a water wheel of the Mill Station. he has to somehow climb down the side of the wheel to retrieve the key but another character is sitting on top of the wheel and the shifts in weight could cause the key to fall and be lost forever. 

Had a few days break from story development. Picking up again ...

I had a 911 VFX job on Friday night last week. Had to jump on that for following morning delivery and I pulled it off. New client very happy. Hope to get more work from him. Then I am only picking up on story development for EfMS today. I have a tiny bit of money now so I hope I can continue working on the game for at least a week now without any other interruptions. I am always done writing level one and all the different outcomes and routes you can take. Level 2 (Dungeon) is next up.  :-)
Its going to be a good week without rain and I am looking forward to it.

Catalina renders continue while I write the last part of level 1 story ...

Very close to finishing up on the writing of the narrative for level 1. There are different options and routes the character can take on this level and I think its complex enough. You will be able to play it more than once with different outcomes and meeting different characters.

Set Blender to render at "fixed" number of processes ...

Now I can actually type on my machine while I am rendering in the background.
I need a slap behind the head for that one.
Something I forgot about  :-)

2ND job under Clikfoot name completed and continuing on with writing ...

My 2nd job under Clikfoot name completed today and continuing on with story development for game and renders of the Catalina plane. Not much else going on besides just cranking forward. 

Sick as a dog yesterday ...

Was sick as a dog yesterday.
Drowned myself in Nyquil and Dayquil and feel better today.
Got another freelance graphic job in.
Looks like Clikfoot can carry me financially while I work on my game.
I really hope so otherwise its going to be some shit job for minimum wage again.
Otherwise everything good.
I am looking for work for 2 hours again today and rest of the evening I will be working on my game story.

Here is a slightly revised version of the character action keys ...

Here is a revised version:

KEYBOARD LEGEND FOR PC VERSION OF THE GAME
L               Toggle to hide or show legend for keys
Tab             Kick (always kick with right leg).
~               Punch / hit hard (always with right arm and fist).
MMB            (If no weapon in hand that can be reloaded) Block.
LMB             Stab or shoot. (If weapon is in hand)
LMB             If no weapon in hand. (Push. Door or something or someone. Press down
                with finger like on a button or key of piano).
R               Pull revolver out of holster and just hold.
R              (If revolver is out of holster) Put revolver back into
                holster.
RMB            (If revolver is being held) Loosely aim in front of character.
RMB            (When losely aiming revolver) Tight aim of revolver and
                viewer shifts to camera looking over barrel of revolver.
RMB            (When tight aiming revolver) Loosely aim and camera shifts
                back to 3rd person camera's "normal" view.
MMB            (If revolver or other fire arm is held) Reload weapon.
W               Walk
W + Shift       Run
W + Alt / Alt   Sprint
W + A           Strafe to the left (If you let W go character will turn and walk left)
W + D           Strafe to the right (If you let W go character will turn and walk right)
W + S           Walk backwards.
W + S + Shift   Run backwards. (Cant sprint backwards)
S + A           Strafe to the left with character facing camera (If you let A go character turns and walks left)
S + D           Strafe to the right with character facing camera (If you let D go character turns and walks right)
S               Turn 180 and walk the way you came facing camera.
A               Turn and walk to the left facing the direction you walk.
D               Turn and walk to the right facing the direction you walk.
C               Crouch
X               Climb / Hop or climb over / step over / jump up very low object.
Z               Sit on whatever is closest to body.
V               Lie down.
Up arrow        Pick nearby item up.
Down arrow      Put item in hand down.
Right arrow     Drop item in hand
Left arrow      Keep item in hand.
H               Hold onto item / take out of backpack.
H               AGAIN - Item in left hand goes to right hand and item in right hand
                goes to left hand.
O               Read. A note or book in front of you.
I               Go through backpack and pockets or bags on your body. (inventory).
T               Throw item in RIGHT hand with great effort at something or direction.
1               Take off and hold anything on the head.
                - 1 again - Put back on.
1               When you are holding a hat - put on.
right arrow     Throw what you took off.
left arrow      Keep put in back pack what you took off.
down arrow      Put down what you took off or took out.
2               Take off anything torso.
                - 2 again - put back on whatever you took off
                or are holding.
3               Take off anything on the legs.
                3 again - put anyting you are holding on legs.
4               Take off shoes.
                - 4 again - put shoes back on.
               (When backpack is full character will try put item in it
                but will give up quickly. He will then just keep holding it)
U               Hold item he was holding under his arm.
                - U again - hold item FROM under the arm.
+ (on numpad)   Eat whatever is lying on the ground or in front or near character
                or in his hand).
- (on numpad)   Drink whatver is within reaching distance from character (or in his hand).

Designing keys for player character actions ...

This is still work in progress.
I will try really hard to make this legend a lot shorter  :-)
KEYBOARD LEGEND FOR PC VERSION OF THE GAME
L               Toggle to hide or show legend for keys
Tab             Kick (always kick with right leg).
~               Punch / hit hard (always with right arm and fist).
MMB            (If no weapon in hand that can be reloaded) Block.
LMB             Stab or shoot. (If weapon is in hand)
LMB             If no weapon in hand. (Push. Door or something or someone. Press down
                with finger like on a button or key of piano).
R               Pull revolver out of holster and just hold.
R              (If revolver is out of holster) Put revolver back into
                holster.
RMB            (If revolver is being held) Losely aim in front of character.
RMB            (When losely aiming revolver) Tight aim of revolver and
                viewer shifts to camera looking over barrel of revolver.
RMB            (When tight aiming revolver) Losely aim and camera shifts
                back to 3rd person camera's "normal" view.
MMB            (If revolver or other fire arm is held) Reload weapon.
W               Walk
W + Shift       Run
W + Alt / Alt   Sprint
E               Strafe to the left
Q               Strafe to the right
Ctrl            Walk backwards.
Ctrl + Shift    Run backwards. (Cant sprint backwards)
S               Turn 180 and walk the way you came facing camera.
A               Turn and walk to the left facing the direction you walk.
D               Turn and walk to the right facing the direction you walk.
C               Crouch
X               Climb / Hop or climb over / step over / jump up very low obsticle.
Z               Sit on whatever is closest to body.
V               Lie down.
Up arrow        Pick nearby item up.
Down arrow      Put item in hand down.
Right arrow     Drop item in hand
Left arrow      Keep item in hand.
H               Hold onto item / take out of backpack.
H               AGAIN - Item in left hand goes to right hand and item in right hand
                goes to left hand.
O               Read. A note or book in front of you.
I               Go through backpack and pockets or bags on your body. (inventory).
T               Throw item in RIGHT hand with great effort at something or direction.
1               Take off and hold anything on the head.
                - 1 again - Put back on.
1               When you are holding a hat - put on.
right arrow     Throw what you took off.
left arrow      Keep put in back pack what you took off.
down arrow      Put down what you took off or took out.
2               Take off anything torso.
                - 2 again - put back on whatever you took off
                or are holding.
3               Take off anything on the legs.
                3 again - put anyting you are holding on legs.
4               Take off shoes.
                - 4 again - put shoes back on.
               (When backpack is full character will try put item in it
                but will give up quickly. He will then just keep holding it)
U               Hold item he was holding under his arm.
                - U again - hold item FROM under the arm.

Writing continues today first fight / shootout scene up ...

Roy is now exploring the Mill Station itself and his first encounter with adversaries is about to happen. This might be the first time he would use his side arm. I don't want to reveal too much about this upcoming scene but it will definitely rock the boat and test the player's ability to perform in a standup fight ...
Looks like I will be making a trip to the local food bank here in Bellingham next week. I need to stretch my money for as long as I possibly can. I am not going to let the money monster stop me from building my game.

Got a new follower on Kickstarter and created ...

... a new character by the name of Crank Little. A little old lady who is the cable car operator. She likes to take little naps and while she was sleeping someone stole the only fuse for the cable car's electrical system. Now the cable car is unusable and Roy has to find a new fuse somewhere down in the Ironworks so that he can take the cable car to the big tower up on the mountain ...
Here is the scene where Roy finds the cable car and meets Crank Little for the first time:
Right before he reaches the building he stops to investigate a very old and rusty looking
cable car. It doesn't seem to be in a working order. Doesn't look like its been driven up
its low hanging cable in years. In the very far distance in the direction the cable stretches
Roy sees a very tall what looks like a stone tower high up on a mountain. What could that
tower be Roy wonders. He stops in the open doorway of the cable car and finds a little old
lady sleeping on the floor. Her back is propped up against the sides of the cable car. She
wakes up slowly and stands up. She adjusts her hair. "Well I hope you didn't pay anyone to
use this cable car. Has been broken for many years. Let me show you ..." She walks over to
a small rusty box mounted on the side of the interior. "You see this missing part?" Roy looks
closer:"Its missing something. An electrical component of some kind?" Crank Little looks
at him: "Yes its a fuse. There are no replacement parts around here. They made them down in
the Ironworks. They used to anyways. If you can find one there and bring it to me we can
just snap it in there and the cable car should work again like before." Roy finds it hard to
believe: "Seriously? You are missing a fuse?" Crank Little nods: "Yes. That simple. The
electrical is fine it just needs a new fuse. It didn't blow out it was stolen." Roy frowns:
"By who?" Crank Little folds her arms: "How should I know? I was taking a little nap and the
bastards sneaked up on me. Stole it right out from under my nose. Stone Hunters didn't care
they found another way up to that tower anyways ..." Roy leans against the cable car: "Stone
Hunters? Who are they?" Crank Little goes back down to the floor to sleep again: "Oh they
are the ones who occupied this Mill Station last. They built this cable car and brought all
these drums here to take them up to their tower. I have no idea why. You will probably run
into them at some point. I think their skinner died a few years ago though ... dont know how
they so their magic now ..." Roy frowns: "Skinner?" Crank Little tucks herself in with an
old dusty blanket: "Wake me up when you find a fuse. I will get you up to that tower if that
is where you are going".

Finished writing the 2nd character and scene Roy meets ...

... at the Mill Station.
I don't want to reveal too much about his 2nd encounter but I can say this character explains a little more of the building's history and also introduces the great blue triangle to Roy (because we haven't actually seen the triangle yet).
So the "seed is planted" in the player's mind and he or she should wonder what all the talk about a triangle is ... That is all. Not too much information at this point.
Roy now begins to explore the Mill Station itself ...

Roy is ready to meet the next character at the Mill Station ...

I designed the next character Roy meets right at the Mill Station. I am writing that tonight. I have a pretty workable routine now. I spend the first 2 hours of the day emailing around for freelance work. Then I dive into writing the story for the game. So far its working out well. Its a little noisy in the coffee shops but I am used to it. Just put the headphones on and dive in. Every day is a little different depending on who or what is in the coffee shop.

Today a good day so far ...

I was paid by my first VFX client of 2018 today.
I got a bid in on two more VFX shots from another new client.
I sent the bid in and waiting to hear back from him.

Finished writing the scene with Roy's first encounter ...

... the "piano man".
I think its working really well and will definitely catch the player off guard and throw a nice weird twist into the story. Player should definitely get the message that his is going to be a wild and weird ride ...  :-)

I decided to publish the frst draft of the piano man scene ...

[Option of walking over to piano sounds and investigating]

 

So Roy decides to pull himself together and walk over to where the piano sounds are

coming from way over at the far end of the ledge. Its a long walk through the rocks

and dusty sand. He hears strange sounds coming from the rock wall to his left. This

is truly a strange place he mumbles to himself.

He stops near the end of the ledge. In front of him there is an old man who looks

like a music teacher. He is dressed in midevil clothing. Wears a strange wig. he is

trying to push a giant, shiny and new looking piano off the edge of the ledge for

some bizarre reason. behind the piano there is a small bench and a ball or shape

covered in string or wire is sitting on it. Almost like a mummy made up of string or

something. Very strange ...

Roy asks the man what the hell he is doing? The piano man looks up little startled.

he didn't notice Roy walking up to him: "Oh ... is it you who tried to put that

plane or something down over my head? You almost crashed into me!"

Roy looks him up and down: "What are you doing?" The piano man looks Roy up and down:

"Trying to push this piano over the edge of the mountain what does it look like

I am doing?"

Roy: "Why?"

Piano man: "You just got here right? Not used to anything strange yet? Are you going

to help me or are you just going to stand there and watch me?"

Roy: "Where did that piano come from? What is it doing way up here on a mountain?"

Paino man: "Oh you sound very new around here ha, ha. Where did it come from? That

is always the first thing they ask."

Roy: "I can help you but can you tell me where I am and what this place is?"

Piano man: "I cant tell you where you are or even what this place is but I can tell

you one thing ... see these missing piano wires? If you press any of those notes

you are going to get a very unpleasant surprise. Look what happened to my beloved? She

pressed on one of those keys and turned into a ball of piano wire. Whatever you do

dont touch any of the notes."

Roy: "I see." He looks at the figure of a woman covered in piano wire sitting on the

small bench behind the piano.

Piano player: "Only way to bring here back is to smash this evil piano down the cliffs

and hopefully that will break the spell or magic or whatever it is. In this world you

never know ..."

Roy: "World ..?"

 

[Option to help piano man push piano over edge of the mountain ledge]

 

Roy extends his arms carefully and help the piano man push the piano over the edge of

the cliff and into the abyss below. Loud smashing sounds and piano notes as it falls

into the fog below and bounces off the rock face.

Suddenly the ball piano wire kicks up a cloud of dust and slithers away between the rocks

behind it. A small reptile looking bird is left sitting on the bench.

The piano man is furious: "What the hell? That is not supposed to happen!" The bird

flies into the air and into the mist blowing through the canyon.

Roy: "She turned into a bat or something?"

Piano man: "That is not supposed to happen. They lied to me." He sits down on the little

bench and lights up a pipe. "You have a light?", he asks Roy. Roy pulls out a lighter

that he salvaged from the plane and lights his pipe.

Roy: "What now?" Roy asks.

Piano man: "I think I will just sit here until she flies back to me."

Roy: "I see"

Piano man: "Good luck with your quest. You will never find your way home out of this

world but good luck trying"

He drifts off and stares into the mist in front of him. he just begins to sing an old

song ...

 

Roy turns around and walks back towards the strange building: "Can you tell me what that

building is over there?"

Piano man: "I have no idea. Never been near it. Sometimes its there sometimes its not".

Roy: "O.k. and good luck with your beloved's return. I hope its soon."

Roy frowns and walks back towards the building ...

Piano man ...

The first character Roy will meet right after the landing is an old music teacher who is trying to push a shiny new looking piano off the edge of the cliff, at the far end of the cliff. I thought of this last night how funny it would be if someone is trying to push a piano off a cliff ... don't ask me where that idea came from. So the old teacher's student tried to play on the piano and for some very strange and perhaps magical reason she turned into a ball of piano wire. The teacher did notice that there is piano wire missing from some of the keys and when his student hit those keys she turned into this sitting ball of piano wire.
So Roy walks over of course and is asked to help push the piano over the edge of the ledge, to destroy it of course.
Wacky idea but heck why not.  :-)
Nice 5 hours of writing time ahead of me. I did my 2 hours of looking for work online and got at least one reaction. One moron wanted me to call him right away. So I replied that I don't want to waste money using a phone I would like to chat via email first so I can figure out if its worth spending 3 cents of my money talking to him on the phone. He emailed me back and said "never mind". So I emailed him back and said "never mind". That was easy.

Supplies in back of the plane ...

I just realized that very conveniently, since this is a rescue plane, it would have tons of supplies in the cargo hold so the main character would have plenty to choose from when he journey's away from the plane to find his missing crewmen :-)
Story is now written all the way up to the point where Roy has the choice to tie down the plane to prevent it from blowing over the edge of the cliff or walk away without tying it down to go find his missing crew. I am currently working on a character he finds on the opposite end of the ledge constructing something. Maybe Roy can help with build whatever he is working on using some of what he manages to salvage from the plane ...

two hours every day ...

I think I am going to spend 2 hours every day looking for freelance work and then the rest of the day for work on the game project. I am still falling around a bit trying to figure out how to juggle everything. 
Feeling good today. Its pouring outside and bus driver looked me up and down when I was dripping all over his floor. There are some really fucking stupid people in this world. 
Its my fault its raining I guess and that there is no shelter at the bus stop I have to get on. All there is is just a mud pool and pole stuck in the ground. Am I supposed to stay dry before I step onto his amazing bus or something? 
Moron.

Wrote the first few opening shots ...

Wrote the first few opening shots. Version 1. I thought it would be great if the camera slowly drifts through the back of the Catalina and we see a "path of toys" into adulthood where the camera ends up on a mature adult sitting in front of a real machine gun in front of a window but I felt starting out so "metaphorical" is a little to confusing at first. I think it should just start out showing a "normal" story without anything abstract. Then bring in the metaphors little later. So I scrapped the toy path idea and rather showing the supplies in the back of the plane in the first few shots. My computer is rendering so as I type I have to sometimes wait for the cursor to catch up. Hard doing two things at once on my computer right now. But I guess between the loud noise in Starbucks and slow mouse cursor I will finish the story at some point.
Discovered a great way to catch a mouse last night.
You take a bowl with vertical edges.
Fill it hallway with water.
Crack eggs and mix with water.
That will attract mouse.
Mouse falls into bowl.
Cant get up against slippery sides and cant reach bottom of bowl to push up
and jump out.
So its stuck swimming in circles.  :-)
Just trapped one last night and discovered it works just by accident.
As it struggles along the water's weight keeps the bowl from tipping over.

Picking up on story development for EfMS ...

From today to the 1st of February I will be working on my story for EfMS. I am still rendering the Catalina montage in the background.
I am now spending only one day a week, Fridays, to look for work.
Rest of the time is working on the game.
Lets see how far I get by the 1st of February.  :-)

Changing approach today ....

I am falling around a bit not sure what direction to take.
I do think my time with big companies are over.
it just seems the more experienced I get the less they wanna know me ... which is fine.
It seems to me now that marketing Clikfoot as an indie company and taking on lower paying jobs that fits my skillsets is the way to go forward. I think there is a point of no return where you cant really go back to be the little employee of the month kinda thing anymore.
So today I am going to market Clikfoot and its services here locally in Bellingham and on Craigslist and see what happens. With this job hunting thing I guess you have to be very patient and just go one day at a time.

I think I will be wrapping up looking for game and VFX work tomorrow ...

The more job apps I fill in the more I get the feeling I am wasting my time.
I will be wrapping up looking for game and VFX work tomorrow.
On Friday I will start looking for local stupid minimum wage job, put the stupid fool mask on and build my game that way.
Fine with me.

Friday 2nd of February ....

Will be the last day I will be looking for "industry" work.
Saturday the 3rd of February will be the first day when I start looking for a stupid more stable job here locally in Bellingham to keep me going while I work on my game.
So hope the industry will wake up before the 2nd otherwise they can kiss my ass into the forever after   :-)
Kinda hoping it will work out that way actually. 

Avoiding the full time job of looking for work ...

I am dropping lines and applying with big VFX and gaming companies but nothing so far.
I only really started but its too soon to tell if anything will come of it.
However I am going to give it until the end of next week.
I cant sit and look for work every day while my game project is sitting collecting dust.
So I am up against a hard choice.
If the industry feels the need to punish me now for developing my own projects and being independent then their world is no longer my world.
I think they are actually dumb enough to have that mindset.
So end of next week and still no decent VFX or gaming job I will migrate to a lower end retail job here locally or something and just get on a regular schedule while I swing back to my game project.
Then I will make a lot less money but at least I can have set days I can work on my game.
I think in the end I just need to break it off clean with the industry of fools and just voyage into the unknown by myself.
Its seems to me more and more that is the only way.
Kinda have known that for a while actually .... I just cant get rid of my faith on the industry and my eternal optimism and expectations of them.
But time will tell.
I am really looking forward getting back to my game project.  :-)

Online portfolio completed ...

Clikfoot.com is now set up.
I still have to add the Catalina 3D renders but I have enough on that web page now to find paying work.
I am launching a full scale search starting Monday and as soon as work rolls in I will continue with game project.

Done with VFX shot ...

Client approved shot and I am just rendering the final version out now.
So I will be getting back to my Catalina 3D renders this afternoon.
Once that is done I can add that to my online portfolio and can shoot for freelance work which will be funding for further development of my game.
Working out of Starbucks today.
Woods coffee tomorrow.
Have to get used to noise around me again but its not going too badly.

Starbucks

Working in Starbucks today.
Back to this routine until there is money again for office rental.
We moved out of Regus yesterday.
I am finishing off my VFX shot of a house fire and then I have to swing back to renderings of the Catalina plane for its showcase.

VFX shot ...

Got the first visual effects shot in for 2018.
Have to create a room that is on fire.
4K composite.

Starting to build the portfolio page for Clikfoot ...

I am breaking up my master reel into shots that I categorize onto different pages.
So when a film director or producing company is looking for a specific skill they can find it faster.
http://worldofclouds.com/cwhatwedo.html

Filed state taxes for Clikfoot and still rendering ...

Filed state taxes for Clikfoot, still rendering Cat shots for showcase and waiting to hear from company who are interested in my game project. I submitted the prototype game plus story outline to them a few fays ago. They responded and said they will review and get back to me in a few days. Want to see how that evolves.

Submitted prototype game to another company here in Washington state ...

I found another company here in Washington state that offers help with development funding so I submitted today.

Waiting on renders and got my lightweight tripod today ...

Renders of 3D plane coming along fine but very slowly. It looks like I will get through it by end of next week. Around the 6th of January. I have begun looking for freelance work online but responses are nothing to get exited about. The same old United States of work cheap or die. I ordered a lightweight tripod for my HD camera and this arrived today. Its fine. What you can expect from a $12 tripod with $8 shipping fee through Amazon. It will do the job. I will probably use it for my video shoots of the actors for my game characters for animation reference.

Published new version of milestones of game project ...

Version 26 December 2017:
http://worldofclouds.com/efmsmilestones.html

I was going back and forth with the idea of building "episodic" parts of the game one level at a time but decided against it. I really see the whole story coming together in the total span of all the levels and I dont think making each level a story in itself will really work. I looked at the game "Life is Strange" and was considering using its development model.