Escape from Mill Station Roadmap
A special thank you to Anthony Sipsas, Francois Andlau and Dane Stack for their kind donations to the development of the World of Clouds and the Escape from Mill Station game project.
Thank you :-)
What is left to do before funding starts:

1. Blocking of level 10 Lost City. (Completed 19 February 2017)
2. Blocking of level 11 Tunnels. (Completed 11 March 2017)
3. Blocking of level 12 Monastery. (Completed 29 March 2017)
4. Blocking of level 13 Cable car. (Completed 20 April 2017)
5. Blocking of level 14 Tower. (Completed 22 April 2017)
6. Level 15 Escape and explore cinematics. (Completed 4 May 2017)
7. Build menus. (Completed 11 May 2017)
8. Cleaning up cinematic levels. (Completed 11 May 2017)
9. Fall cinematic. (Completed 19 May 2017)
10. End cinematic. (Completed 19 May 2017)
11. Detailed modeling of Explore level
     for teaser.
12. Teaser render. Publish on You Tube.
13.  Compile game. (Completed 19 May 2017)
14.  Tshirts. Completed (Completed 17 June 2017)
15. Handbook to game with character and story
      outlines.
16. Dev grant, Kickstarter, Indiegogo.
Steps to completion of EfMS trailer:

1. Smash up current version of Catalina plane.
2. Import as static mesh into Unreal 4.
3. Build materials and shaders for Cat inside Unreal 4.
4. Model Mill station.
5. Texture Mill station.
6. Import and position Mill station in Unreal 4.
7. Build materials and shaders for Mill station inside Unreal 4.
8. Model Mill mountain.
9. Texture Mill mountain.
10. Import Mill mountain into Unreal 4 and position.
11. Build materials and textures for Mill mountain inside Unreal 4.
12. Model rocks and plants for Mill mountain.
13. Texture rocks and plants.
14. Import rocks and plants into Unreal 4 and position.
15. Build materials and shaders for plants and rocks inside Unreal 4.
16. Model cable car and masts.
17. Texture cable car and masts.
18. Import cable car and masts into Unreal 4 and position.
19. Build materials and shaders for cable car and masts inside
    Unreal 4.
20. Model the other mountains.
21. Texture other mountains.
22. Import other mountains into Unreal 4 and position.
23. Build shaders and materials of other mountains in Unreal 4.
24. Model 2 big birds and branch.
25. Texture big birds and branch.
26. Rig and animate 2 big birds.
27. Import 2 big birds into Unreal 4 and postion on a branch.
28. Model Stone Hunter ship.
29. Texture Stone Hunter ship.
30. Import Stone Hunter ship into Unreal 4 and postion.
40. Build materials and shaders for Stone Hunter ship.
41. Duplicate Stone Hunter ship and position.
42. Model small birds.
43. Rig and animate small birds.
44. Texture small birds.
45. Import small birds into Unreal 4, duplicate and position.
46. Build materials and shaders for small birds inside Unreal 4.
47. Model rope.
48. Rig rope.
49. Animate Roy to do his motions and walk.
50. Animate rope to follow him.
51. Import Roy and rope into Unreal 4 and postion.
52. Build materials and shaders for rope.
53. Model mountain fog.
54. Texture mountain fog.
55. Import mountain fog into Unreal and set up with movement.
56. Build materials and shaders for fog insde Unreal 4.
57. Set up all moving actore in trailer for rendering of the
    final shot.
58. Render final shot.
59. Import rendered PNG files into Premiere and finalize.
60. Add title cards and logos.
61. Add soundtrack. 
Time frame version 28 August 2017:

1. Catalina model complete by Monday 7 August 2017. (Completed on 27th of August 2017)
2. Rest of the trailer completed by Friday 15 September 2017.
3. Fundraising begins on Saturday 16 September 2017.