Consolidateed PBY Catalina 3D model
You Tube channel for all EfMS videos:

Today is freeing up space on my ftp server, getting rid of very old work and killing double backups.
I linked my business checking account's debit card with my PayPal account so I should be able to transfer money much faster over from PayPal now. It should take minutes now in stead of entire weekends.
Then I have money again tomorrow and looking forward to start an early day on concept designing for game.

Disc space management today ...

Drawing up a strategy list tonight on how I can move faster with production of EfMS ...

Just sitting tonight a drawing up a strategy list of how I can move faster forward with production of game project.
One of the things will be getting up earlier so I can get a full 12 hour day every single day of the week. That would help. 
Just simple things too like not getting distracted and staying focused on the work. 
No big changes just a few simple rules I want to roll out after tonight.

Music ...

I made another turn and decided to attempt to create my own music for the game and not use a composer. I downloaded Tracktion T7 a free to use DAW and did a few tests on it. I don't think I will be able to write a full orchestral score for the game but I might be able to keep it to simple moody musical sounds combined with sound effects. We will see. I published the first test on Tracktion on my You Tube channel here:  

Getting data storage, file system, backups and ...

… designing ways to work faster on the game sorted out tonight.
I don't want to be backing up the same files over and over again so I am designing a file system that would make it easy for speedy and efficient data backups. 
I consolidated both the prototype game and the final game project data into one folder structure and in a way that they are both accessible easily and fast. Basically dealing with setting up and data structure issues tonight. I want to make sure when I launch the final Unreal game project script for the game that backups and version control flow really smoothly. I learned a lot from building the prototype and I wont make the same mistakes again.

Friday ...

Halloween is almost here.
Its raining now almost every day.
I have to get base 1 ready for the winder and for the rain.
I have to do that in the next 2 days.
Otherwise I am back on final concept designs for characters.
I have another visual effects jobs resuming middle next week and I could really use the money right now.
I set up my own gaming channel Bloedkop on YouTube for Blacklight: Retribution gameplay and already have 5 subscribers.  

Teaser 2 is out and finally getting back to final concept designs ...

With the Catalina model having sold the first copy I decided to put a quick teaser 2 together. That is out and have been doing well. The only struggle with teaser 2 was keyframing the position of the camera in Sequencer. I published that on my YouTube channel. Then I got a 2nd wave of freelance VFX work in and that is going well. A little money coming in before Christmas. Then I have been testing my Nvidia screen recorder and that turned out to do a really good job. 

First Catalina sold ...

Sold my first Catalina off my World of Clouds website about 2 days ago.
Very happy about that.
The buyer is Duro Murobulo and he is using it in his game AreaZ Game.
Had some migration issues and I also should have set model project up all under one single folder as to not interfere with buyer's folder names but I learned.
I am now reworking the Catalina a bit, Fixing rear windows, weight painting issues and adding a few animations. I also want to rework the blueprint so components are set up with tags.
Then next week I expect to be busy with teaser 2 of the game.

Catalina is on my website ...

Catalina montage completed and I am selling both the Unreal and Blender version on my website. I have to put the Unreal Marketplace on hold for now because they only pay out after 45 days and only if the total sales amount is over $100. I need money faster than that sorry. 
I got some visual effects work in and had to push teaser 2 for the game by one week. Otherwise everything is fine.

Catalina is in Unreal and everything works ...

The following steps remain and I hope to finish by weekend:

1. Blender version:
- flip propellers.
- decimate rivets rear gun stations.
- Improve textures.
- Publish on WoC download store.
2. Unreal version:
- Improve textures.
- Create all animations.
- Include UVlayouts.
- Get package ready for Unreal Marketplace.
- Submit to Marketplace.
- Publish on WoC download store.
3. Unreal shots:
- Set up last three shots of montage and render with Sequencer.
- Nuke fixes on Blender renders.
- Edit final montage and publish on You Tube channel.

Saturday 22nd September ...

Things are going pretty well.
I am very busy building the Catalina inside Unreal 4 in Pawn Class Blueprint and its holding together nicely so far.
Stat Unit is still all green so that is good.
No performance hit yet.
I learned how to increase the scale bounds of the skeletal mesh so the view camera doesn't clip the wings.
Otherwise I am just sorting through the textures and shaders that are a complete mess.
Its taking a really long time but I am about 75% done.
Once the plane is in the engine I plan to build the last shot of the montage sequence with plane flying over and ocean of some kind.
I figured out how to turn ray trace reflections on in the engine and did a small test and its looking great.
I also found my first buyer for the plane model I just hope I can finish all the work before I lose him.
Rain season started in Bellingham. 

Thursday aftermath

Was busy with VFX job that kicked off a week ago.
Building 3D environments inside Nuke.
Unfortunately my hardware wasn't fast enough to render it out.
I did figure out how to import a Nuke camera into Unreal 4.

I am now back on building Catalina plane in Blueprint inside Unreal 4.

Catalina ...

So figured out a way to import the Catalina plane into Unreal 4.
I tried to combine / join all the individual meshes that make up the plane into one but I ran into UV issues.
Then I figured out that the 2nd UV channel on each object / mesh were creating problems. When I applied texture to one part of the plane it repeated on another apart. Deleted the 2nd UV channel on each part and now the material slots are matching up nicely.
Animations and skeleton works fine.
So the method is have all objects have only one UV channel, keep objects unjoined, just select all including armature and export as one single .fbx out of Blender. Then import into Unreal 4. 
It looks like that will work.

Been a while since I wrote anything in my blog ...

… I have been very busy getting back on social media.
I reopened Facebook, Twitter, LinkedIn, Instagram, Discord, Artstation and Reddit accounts and groups.
Have been getting a lot of hits on my You Tube videos but no freelance work yet.
I completed another render of a Catalina shot as part of montage of showcase. I posted that on You Tube. 
Other than that I have to get back on track with concept painting.
I get so little work from the entertainment industry that I am seriously considering to just dumb all efforts in that arena and rather just look for a dumb part time job to keep me going while I work on my game.
I will give the looking for work thing in the arts industry another week or so and then just stop all efforts on that.
I am wasting tons of time looking for work in that field I could be working on my game.

Tuesday ...

Completed the wet and dirty versions of Roy character in boxers. Tomorrow I just need to complete a few more angles and then I will start adding layers of clothing.

Working on the wet and dirty versions of the Roy character ...

I am working on the wet and dirty versions of the character now.
As I add more layered clothing and gear I will be doing the same for each layer.
I have 3 more shots of the Catalina showcase montage to render out after the one I am hoping to finish today.
1. rear wheels retracting.
2. in flight from bottom right to left.
3. in flight from right to left behind plane.

Completed all the angles on the first version of Roy Stratik ...


Its Friday after I wasted 3 days with another crazy client.
it must stop.
I am continuing on with final concept designs now. 
Not sure what to do about the work for money situation that seems pretty poor right now and maybe getting worse.
Catalina renders coming along nicely.
About 4 more shots to render out then I am done and the montage is ready to be published on my You Tube channel.

Good day for freelance work ... sort of ...

I had three pretty serious enquiries about 3D and VFX work today.
Two of them "shifted" to "we will do it later" mainly because of budget reasons.
I still have one pending and the client mentioned he need it done in 5 days so that one might still pan out.
Otherwise I am just downloading a new gameplay video. Last Guardian, from You Tube so I can watch it on my laptop at night.
Didn't get much concept painting done today.
Hoping tomorrow will be a more productive day with game concept work.


No sign of any freelance work yet.
Little worried but I am still doing fine with the little money I have left.
Which is around $4 actually.
Finding my resources and doing fine.
Work on the concept designs continues.
I am almost done with the Roy in boxers version.
Then I look forward to starting to build his clothing up in layers and adding his gear.
Otherwise just very hot and sunny days in Bellingham.


I walked to the foodbank this afternoon.
I don't have money for a bus at the moment so its boots and backpack time  :-)
It went fine and I am stocked up again for 2 weeks.
I scheduled the character concept designs again and it looks like I will complete that on the 27th of January 2019.
That is assuming that I do all the concept designs myself.
Then I am back working on the Roy Stratik final concept paintings and will be done with him around mid next week.

Schedule for character final concept designs ...

I changed my mind and took down the schedule I had mapped out for each of the concept designs for the characters.
Its not holding up really well and I wont to stay creative and not force it.
I think this is a very important stage and I don't want to rush myself through it.
Otherwise everything good and cruising right along.
I posted several time - lapse concept painting videos on You Tube and will soon be done with the "Roy in boxers" version of the character. I just do these versions so his body is established underneath the clothing which I feel is very important.
Also unlike other games my character will take some of his clothes off when he goes swimming not just dive in which I think is ridiculous. 
It will slow the gameplay down but anyone going for a swim needs a little time to prep for it at least.

Busy with full body on Roy ...

I finished all the head angles and working on the full bodies now.
My bank account is back up again after a small PayPal transfer.
Another very hot day in Bellingham.
Brother is happy with his new job he started today at an accounting firm in South Africa.
Schedule for concept designs already bottlenecking up.
Will have to get going that.
Made some eggs this morning before I headed out.
Bought some twine today for $2.93 at Lowes to reinforce my base 1 structure.

Its been a day of tweaking the Roy concept sketches ...

… just improving them, making necks shorter, legs shorter and heads bigger where I felt it needed it.
I rendered out some of the time - lapse painting videos again and posted on my You Tube channel. I will do all the full bodies now of Roy.
Tomorrow I have a little money in again and just need to buy a few essentials so I can continue with game development.
Otherwise everything good.

PAGE BREAK >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Swinging back to concept painting ...

Done emailing around for work now until Monday.
Going to try and get the Roy Stratik character done by Sunday night.
I will have to pick up the pace with concept design if I am ever going to get though it. 

Have $2 in my name left so its urgent that I get some work in ...

I am going to sit and email around for freelance work until I find it.
Money is running too low.
Otherwise things are good.
I was laughing at the foodbank today.
There is a loser doing a survey in the line and asking people how valuable the foodbank service is to them on a scale of one to 10. 
He is doing that while the line is going around the block.
Shows you how blind people can be.

Working on another angle of the face ...

Made up a donations email template ...

Sending a donations email around.
Asking $1 for donations to my development fund to see where that goes.
If I get yelled at too much for spam then I will stop.

Picking up with Roy concept paintings ...

I am giving emailing around for work a break now for a week and getting back to my concept painting.
I will look for freelance work again in about a week.
I feel more and more I am wasting my time with looking for freelance VFX and graphics work.
Looks like no one needs that anymore or there is just too much competition out there.

Sunday ...

I unlocked my Twitter account but deleted the account.
The clients I need don't really hang out on the web.
So see no reason why I need all that social media to find freelance work.
Its just silly.
So I spent most of today emailing around promoting my freelance digital services of CLIKFOOT hoping to hit on a job here and there.
So far a few reactions but nothing that is going to pay a bill.
I will resume concept painting on the Roy character tomorrow through Thursday.
Otherwise everything is cruising right along.

Had another social media moment today ...

Kinda like a heat attack.
Quick and painful and over quick. 

Saturday ...

Today I am continuing on with my renders in Blender of my Catalina model showcase.
I am emailing around for freelance graphics and VFX work which has been little dry the last 3 weeks.
I am also converting a gameplay video of Heavy Rain I downloaded form You Tube from WEBM format to iPod mp4 format so I can watch it on my phone. They have a lot of clever actions the characters can do in that game and I want to see how that works. Although I don't think its that streamlined and seamless I think I can do a lot better.
Other than that I am tightening up my "helping everyone out with computer issues" and will be charging a fee for that now. I don't see why I have to do free work for people who owns businesses, have kids, have cars, have a wife, etc. 

Target date set for game's release ...

Friday 18 December 2020.

On my to do list for today ...

1. Finish off my calendar for 2020.
2. Continue with background renders in Blender Cycles on Catalina plane showcase.
3. Pick up again on final concept designs for Roy Stratik.
4. Reposting subs ads on Craigslist for website.
I also updated my Unreal 4.20 to 4.20.1

Sub buttons ...

I put the subscription pages back on the website.

Uninstalled UDK from my backup laptop yesterday ...

I had to uninstall UDK (Unreal 3) from my older U56E Asus laptop yesterday.
It was a very sad moment.
Then I installed Unreal 4.20 on it and filled up all the empty disc space again  :-)

Today ...

1. Worked and settled into my new Clikfoot base.
2. Finishing of calendars for 2018, 2019 and 2020 getting ready for a long haul. 
I will continue and finish off the final concept designs for Roy starting tomorrow.
I expect to be busy with that for 7 days.
No work yet.
Deathly silence like the world ended or something.  :-)

Expanded the Clikfoot studio space. I will slowly remodel this so I can work from here too ...

Completed list ...

Complete list of characters to be designed and versions of each one:


1. Captain Issues. (Roy Stratik) (Pilot and captain).

    1.1. In boxers, various poses.

    1.2. In boxers, wet and dirty.

    1.3. With vest and boxers, various poses.

    1.4. With vest and boxers, wet and dirty.

    1.5. With pants, socks and shirt, various poses.

    1.6. With pants, socks and shirt, wet and dirty.

    1.7. With pants, boots, side arm in holster, shirt, jacket and headgear, various poses.

    1.8. With pants, boots, side arm in holster, short, jacket, headgear, wet and dirty.

    1.9. Alternative looks with alien clothing, different headgear, sword, knife, Lifter weapons, etc.

    1.10. Side arm and holster with spare amo.

    1.11. Headgear.

    1.12. Med kit.

[ 7 days ]

2. Iritiree.

    2.1. In the same clothing standing inside plane, sitting, etc., various angles and poses.

            Hair and clothing little different in subtle ways.

    2.2. Her locket.

[ 5 days ]

3. Specs or Spec. (Patrick Wealan) (Copilot).

    3.1. With jacket on, binoculars, clipboard, in his copilot seat in the

            front of the plane.

   3.2. With goggles on and flying glass in cockpit.

[ 3 days ]

4. Crackles. (John Simonds) (Radio operator).

  4.1. At his station and working the radio, headphones on.

  4.2. Standing in the cockpit doorway talking to Specs.

[ 3 days ]

5. Nav. (Jim Sneider) (Navigator).

  5.1. Him sitting at his station and working.

[ 3 days ]

6. Sling. (John Seels) (Waist Gunner Port side (left looking forward)).

  6.1. Sling at his station looking out over ocean with binoculars. 

[ 3 days ]

7. Goggles.  (Bob Jenson) (Waist Gunner Starboard side (right looking forward)).

  7.1. Goggles at his station looking out over ocean with binoculars.

[ 3 days ]

8. Strings. (Larry Edington) (Flight engineer).  

  8.1. Strings sitting at his station working the controls and monitoring

          the engines.

[ 3 days ]

9. Levers. (Dane Waterson) (bombardier (in the nose of the aircraft)).

  9.1. Levers at his station writing his diary and looking out over the


[ 3 days ]

10. Jumpthief.

  10.1. The skeleton of the Jumpthief with hand stuck inside rock

            and the letter.

[ .5 day ]

11. Piano Man.

  11.1. Piano Man in his clothing and head gear standing beside

            the Pathguide’s piano.

  11.2. The Piano Man waving his fist at the Bat Bird.

[ 2 day ]

12. The Bat Bird sitting on top of the piano.

[ .5 day ]

13. The Pathguide.

  13.1. The Pathguide sitting behind the piano as a ball of piano wire.

  13.2. The Pathguide transforming back to her true form from

            the piano wire state.

  13.3. The Pathguide standing beside the piano in her true form.

  13.4. The Pathguide reaching out from inside a rock and saving

            someone from falling over the edge of the mountain. 36

  13.5. The Pathguide entering the mountain through opening.

[ 3 days ]

14. Crank Little.

  14.1. Crank Little standing beside her cable car.

  14.2. Crank Little sleeping on the floor of her cable car.

[ 2 days ]

15. Wire robots.

  15.1. Wire robots in various poses and angles.

[ 1 day ]

16. Wire Man.

  16.1. Wire Man sitting at his drum table behind the out building and

            working on his wire creations wearing his thick glasses.

  16.2. Wire Man waving his babies into an empty drum and talking

            to them with his remote device in his hand.

  16.3.  The remote device.

[ 3 days ]

17. Stone Hunters.

  17.1. Various poses. Ones jumping off shooting their Fire Shooters

            at Roy.

  17.2. The one that pilots the platform.

  17.3. Various angles on their weapons and gear. 

[ 6 days ]

18. Jack Banger.

  18.1. Jack sitting on top of the water wheel and hammering away.

  18.2. Jack sitting at dinner table top of the Mill Station.

  18.3. Jack’s hammers, one stuck in drum after he threw it at Roy and

            and his gear, various angles.

[ 3 days ]

19. List Maker.

  19.1. List Maker writing his list inside his “office” with some of his

            accessories and interior decoration showing.

  19.2. The drawing of where the key is hanging.

  19.3. The List Maker on a wall talking to Roy.

  19.4. The List Maker sitting close to the door next to a flat little

            coffin and candles lit around it.

[ 2 days ]

20. The Baker's rolling pins. (several).

  20.1. The rolling pins on the racks with faces looking at Roy.

  20.2. Close angle on a rolling pin.

[ .5 day ]

21.  The Baker.

  21.1. The Baker in his bakery baking bread with some of his tools

             and bakery’s interior layout visible.

  21.2. Close angle on the white cup on his horn.  56.5

  21.3. The Baker putting fresh bread on the table with candles lit.

  21.4. The Baker holding very old piece of paper close to a lit

            candle trying to read what is written on it, the one the Stone

            Hunters wrote.

  21.5. The Baker serving his guests at the dinner table on top of the

            Mill Station.

  21.6. Close angle on Stone Hunter note paper.

[ 3 days ]

22. Clicket.

  22.1. Clicket standing in front of narrow window with bookshelves

            filled with rusty mechanical parts. He is turning slowly

            while looking at Roy behind him.

  22.2. Clicket leaning over table middle of room pointing at blueprint

            and with elevator motor lying on top of table and with lots

            of parts lying around.

  22.3. The few tools Clicket hands Roy to go install motor.

[ 3 days ]

23. The Skinner.

  23.1. The Skinner lying dead at his wooden desk with letter and his

            hands with 6 fingers.

  23.2. Close angle on one hand with letter and other hands with knife

            and dry blood.

  23.3. Close angle on bag with glowing flying stones leaking from it.

  23.4. Close angle on his broken off hand fitting door with 6 finger key

            on it.

[ 1 day ]

24. The Stitcher.

  24.1. The Stitcher sitting dead on the floor with his room interior

             and skins hanging all around him and door behind him and

             dead elevator next to him and pile of dirt under him.

  24.2. Stitched together skins around him.

  24.3. Book lying next to him.

[ 1 day ] 

25. The Boat Boy (Johnny).

  25.1. The Boat Boy standing on the jetty next to the torch and his small boat.

  25.2. The Boat Boy rowing in his boat.

  25.3. Johnny inside burning car trying to get out rear window and holding toy

            pirate ship.

  25.4. Johnny in the tunnels holding action figures.

[ 3 days ]

26. Smoke Face.

  26.1. Smoke Face in his water pipe looking at Roy.

  26.2. Smoke Face in his water pipe fading away.

[ .5 day ]

27. Fish Guide.

  27.1. The little glowing fish in his bottle toed to waist of skeleton.

  27.2. The little fish finds the bottle of fish oil.                                                  

[ .5 day ]

28. Chicken Pirates (alien pirates with chicken feet).

  28.1. Chicken Pirate boarding sail ship and throwing spikes on its deck.

  28.2. Chicken pirates seeing a bed for the first time and touching it.

  28.3. Remains of a Chicken Pirate sitting in his comfy chair in dining room

            with water pipe next to him.

[ 3 days ]

29. Talking Monkeys (16).

  29.1. Each monkey skull on its pole ¾ side view. Each one

            with its own characteristics.

[ 1 day ]

30. Spit.

  30.1. Spit spitting on the ground with his one arm and holding

            his knife.

  30.2. Close angle on knife.

  30.3. Spit’s head exploding into dust as skull hits him.

  30.4. The Collectors’ 3 ships and other Collectors getting

            out of them.

  30.5. Collector with crude remote device standing between tomb buildings.

[ 3 days ]

31. Worm of the dead.

  31.1. The worm coming out of its “engine home”.

  31.2. Petals placing wine glass in front of the worm.

[ 2 days ]

32. Dead Bird.

  32.1. Dead Bird sitting on his nest guarding his eggs.

  32.2. Dead Bird attacking Roy and dragging him across the

            deck of the Tomb ship.

[ 1 day ]

33. Bone Grinder.

  33.1. Bone Grinder sitting and grinding the big skull of the Tomb ship’s

            Front end.

  33.2. The rusty old vacuum cleaner and other gear of the Bone grinder.

  33.3. The small bicycle wheel lying next to the Bone Grinder and a bag

            of bone dust next to the vacuum cleaner.

[ 3 days ]

34. Door Monkey.

  34.1. The Door Monkey eating the egg.

  34.2. The Door Monkey sleeping and snoring away.

[ 1 day ]

35. Tim.

  35.1. Tim the boy standing at the mouth of the concrete pipe looking in

            and looking very concerned.

[ 2 days ]

36. Petals.

  36.1. Petals at her dimly lit work bench and blood drenched tishoe paper

            wrapped around her one hand.

  36.2. Petals attacking Collectors throwing skulls at them.

  36.3. Petals with baseball bat hitting Worm of the Dead holding wine 


  36.4. Roy standing beside Petals and fixing up her hand.

[ 3 days ]

37. Sup.

  37.1. Sup in his kitchen preparing food.

  37.2. Sup serving food to Roy and Iritiree outside on the porch.

[ 3 days ]

38. Thin guy.

  38.1. Thin guy sleeping at table in wine cellar with empty bottle beside him.

[ 1 day ]

39. Fat guy.

  39.1. Fat guy at the top of the wine cellar yelling down holding tube.

  39.2. Fat guy crashing through wooden floor.

[ 1 day ]

40. The Paper Whisperer.

  40.1. The Paper Whisperer folding and whispering to her little paper planes.

  40.2. The Paper Whisperer serving Roy coffee in her room. We see the

            big hole in the floor and ceiling.

  40.3. Close angle on the golden key she gives to Roy. In her other hand she

            holds the small tool she needs to fix her clock with.

  40.3. Close angle on the clock on her wall.

[ 4 days ]

41.1. Coils.

  41.1.  Coils sitting in front of his table with radio contraption with his workspace

             showing around him.

  41.2. Coils standing and pointing at the picture of his family.

  41.3. Close angle on the family picture in his hand.

  41.4. Coils showing screwdriver to Roy and standing next to his big antenna.

[ 3 days ]

42. The guards.

  42.1. Guards in different poses, some who fell asleep with paper plane

            Lying next them, inside the Mill Station guarding the Boss.

  42.2. The two guards who wacked the paper plane away and is trying to open

            The chest, with saltwater spilling out of it.

  42.3. The guards in the old factory standing around the submarine.

  42.4. The guards drowning inside the submarine.

  42.5. Shootout between Roy and guards.

  42.6. The two guards up at the Boss’s room, before and after they turn to

            stone after they enter the Boss’s room. One of them still holding the

            golden key.

[ 4 days ]

43. Handles.

  43.1. Handles chained up against the wall, weeing Roy sneaking up on her.

            The metal catwalk and the valve controller wheel for the water pump.

  43.2. Handles crawls in behind a piece of rotten wood and climbs into the

            escape tunnel she had been secretly working on.

[ 3 days ]

44. The three Mountain Kings. 

  44.1. The three Mountain Kings emerging from the back of the waterfall and

            them transitioning back again.

  44.2. The three Mountain Kings talking to Roy.

[ 2 days ]

45. Scootch.

  45.1. Scootch pushing his wheel burrow up the stairs of the Nimlen tomb and

            his dead dog with him in the wheel burrow.

  45.2. Scootch stabbing Roy in his shoulder with syringe.

[ 3 days ]

46. Blue Bird.

  46.1. The Blue Bird sitting in its cage and flying out of its cage.

  46.2. The Blue Bird sitting on its master’s head.

[ .5 days ]

47. Version 12.

  47.1. Version dead at his desk with his lab visible around him and his note on

            the table.

  47.2. Close angle on his note.

[ 1 day ]

48. Headless rebel Nimlen.                       

  48.1. The mummified body part of the headless Nimlen in its coffin.

  48.2. The floating head of the Nimlen staring at the Lightflow.

[ 1 day ]

49. Nimlen Guards.

  49.1. Nimlen Guards storming at Roy.

  49.2. Close angle on their clubs with faces.

[ 3 days ]

50. Uh.

  50.1. Uh sitting on a ledge with his bicycle and trying to fix his radio cassette


  50.2. Uh strapping his belongings onto his bicycle getting ready to leave.

  50.3. Uh gunning down the canal on his bicycle getting away from the water.

[ 3 days ]

51. The Fisher Girl.

  51.1. The Fisher Girl sitting on the rooftop with lamp, black raincoat and

             fishing rod.

  51.2. The Fisher Girl standing up with her iron leg showing from under the


  51.3. The Fisher Girl kicking ass with her iron leg.

  51.4. The Fisher Girl rowing away with her lamp in a small boat over the


  51.5. The Fisher Girl standing next to her father at Roy’s funeral.

[ 4 days ]

52. Lifters.

  52.1. Two Lifters in the cockpit of their submarine.

  52.2. The Lifters overseeing the loading of the crane on top of the loading

            building. Various angles of them standing around.

  52.3. Shootout on the stairs between Lifters and Stone Hunters.

  52.4. Close angles on the various weapons of the Lifters in the storage room.

[ 4 days ]

53. Drippers.

  53.1. The three aDrippers sitting around board game ready to leave on their


  53.2. Close angle on their board game.

  53.3. Close angle on their welding equipment and raft with drum.

  53.4. Other Drippers working inside the ironworks and helping with loading

            of crane.

[ 3 days ]

54. Candle Heads.

  54.1. Candle Head 1 sitting on stool and guarding staircase to temple.

  54.2. Candle Head sitting on stool beside road.

  54.3. Candle Head guarding market.

  54.4. Candle Heads charging after Roy in the Lost City.

[ 2 days ]

55. Flic.

  55.1. Flic inside the temple when Roy first meets him standing next to his

            cleaning cart with all the accessories.

  55.2. Flic at his old wooden work table with film reels and typewriter.

            Lots of Whisky bottles lying around.

            Flic with old glasses on and writing in his journal.

  55.3. Flic sitting with huge headphones on listening to his radio and helicopter

            crashing through the ceiling behind him.

[ 4 days ]

56. Pittoosh

  56.1. Pittoosh at her stand. Several angles and one with her standing

            in front of the stand so we see her full body and holding the opened

            film can with paper roll inside.

[ 1 day ]

57. Lucknot.

  57.1. Lucknot standing with Roy at window, on top of a table, and pointing at Stretch’s building.

            Various angles. His nose that was bitten off clearly visible.

[ 1 day ]

58. Pencilgun.

  58.1. Pencilgun standing in the streets and selling newspapers, various poses, standing

            in doorway of building and waving Roy in.

  58.2. Close angle on one of the newspapers Pencilgun is selling.

[ 2 days ]

59. Pink.

  59.1. Several poses and angles on Pink standing close to Jeremy and the birthday cake.

[ 1 day ]

60. The cheering girls.

  60.1. The cheering girls cheering.

[ 2 days ]

61. Jeremy.

  61.1. Different poses and expressions of Jeremy sitting in front of the small birthday cake.

[ 2 days ]

62. The Clutter Room Gang.

  62.1. Various gang members in different poses and from different angles. 

  62.2. Close angles on their weapons, clothing and gear.

[ 4 days ]

63. Stretch.

  63.1. Stretch stuck in his window frame with noose around his neck screaming at Roy.

  63.2. Stretch on his rooftop with rifle shooting at helicopter.

  63.3. Stretch in the Wanted poster in the market place.

[ 3 days ]

64. Teddy pilots.

  64.1. Two Teddy pilots in the cockpit of the helicopter fighting with each other.

[ 1 day ]

65. Dirt Balls.

  65.1. Various sizes, babies, mom building nest, Dirt Ball chewing through a piece of metal.

            Dirt Ball picking up metal scraps and taking it back to its nest.

[ 1 day ]

66. The Pathmaker.

  66.1. Various angles.

[ 3 days ]

67. Corpse 1.

  67.1. Close angle of corpse of one legged man and close angle on his letter.

[ 1 day ]

68. Woman and child corpses.

  68.1. Close angle on mother and child corpses and journal in which she was writing right before

           she died. The letter tells Roy how the Dirt Balls can show him the way out of the tunnels.

[ 2 days ]

69. Rippers.

  69.1. Rippers ripping the Catalina plane apart. Close angles on their tools. Different positions.

[ 2 days ]                     


Total days: 163   =  5.25 months. 

(This list have been modified as to not give away the story and outcome of the game's story)

Drawing up schedule for each final concept design ...

… of the characters.
I figure the only way I am ever going to get through all of them is just to dive in.
With the hope that there will be money somewhere in the near future so I can hire some help with the 3D modeling.
Otherwise I will be working on this game for a very, very long time.  :-)

Thinking I should probably ....

Get going with the concept designs and have modelers start working on the actual 3D work as I am going. Just to get all the modeling started. 

Blender character modelers ...

Looks like I will definitely need character modelers on this project.
I am thinking of recruiting them to work under contract for back end percentage points.
I don't think I will be able to model all these characters unless I work on them for a whole year.

2nd assesment 4.4 months ...

That is a whole lot better but I will have to do some designs as very fast sketches.
I think I will backtrack now and add more time to selected designs.

First version of timeframe for final concept designs ...

Its a total of 194.5 days.
That is 6.27 months.
Way too long.
I will have to do character designs as fast sketches.
Will have to figure something out.

Sunday ...

Chatted with my brother in Hout Bay, South Africa this morning on Google Hangouts.
Emailing around for work for both me and my brother today.
Set up a new shot in Blender on the Catalina plane.
The front wheel retracting.
Rendering out still frame tests before I hit the 180 frame render.
Other things I have to do today is finalize my time frame for the final concept designs for all the characters in the game.
Other than that just a very hot day in Bellingham.

Drawing up a time frame for each design ...

Up against a problem with volume of concept designs for characters ...

So if I draw up a realistic schedule for final concept designs for 69 character types I am looking at around 4 months.
That is way too long.
So I am going to have to figure out a faster way to get through all of them.

Subscriptions removed ...

I didn't really get any interests on the subscriber buttons so I removed them.
Everyone has free access to the entire website again.

Completed list of all the final concept designs for characters ...

Now I know exactly what to do final concept designs for in regards to characters.
The next step is to draw up a time frame for all of them so I can budget my time on the character concept designing.
Other than that just wondering if I should remove the subscriptions on my website there seems to be little interest so far.